Hot Fix 0.17.7.1

Tower Unite

PLAY, CREATE, PARTY! Tower Unite is a community-based virtual world party game with online games, entertainment, activities, and absolutely NO microtransactions.

This update improves SDK tools and fixes bugs from the last update. [h1]SDK Improvements[/h1] We've fixed lots of issues with spawn points, CTF flags, weapon pickups, and fixes for team-based games in SDNL. We're still improving the Play test feature. In this update we've improved spawn point testing. You can quickly test spawn points by pressing the respawn key (default K) and you can now switch player modes (such as becoming Infected or becoming the Dragon with the L key). More testing tools are being developed to make the process better. [h1]SDK Maps Easier To Access[/h1] You can now access workshop maps in the Game World menu when you create a game in the map list. Workshop maps now work in Game World ports, previously they were not loading properly. [h1]New Canvas Primitives[/h1] We have new Canvas Primitives that should really help with more unique geometry. [b]Canvas Elbow[/b] [img]{STEAM_CLAN_IMAGE}/11783817/dbf516644d84b913cfb5284d627a252f9d8e2ea4.jpg[/img] [img]{STEAM_CLAN_IMAGE}/11783817/e3d7136d6903380a8db0ad2f22cae04daed3f691.jpg[/img] [b]One-Way Canvas[/b] Useful for one-way walls and platforms that you only want players to see or go through in one direction. [b]Canvas Statue - New Standing Sprite Mode[/b] In the past Canvas Statue had a Face Camera mode which would make the canvas face the camera, just like a sprite. Now with the new Standing option, you can get the sprite to face your camera but lock upwards, so it doesn't change vertical directions. This is very useful for certain effects like fires, sprite characters, or sprites from 3D games of the 90s. [b]Changes[/b] [list][*] Added Browse for Workshop Map to the Game World map list menu [*] Added One-Way Canvas Wall, Canvas Elbow to D.I.Y. store [*] SDK - LC: Added gameplay support for damage volumes (both Knights and Dragon) [*] SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their team [*] SDK - LC: Added spawn protection to Knights for SDK purposes [*] SDK - SDNL: Intro animation is now skipped in Play test mode [*] SDK - SDNL: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode [*] SDK - Virus: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode [*] SDK - Virus: Added "L" hot key that toggles infected state [*] SDK - LC: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode [*] SDK - LC: Added "L" hot key that toggles between being the Dragon or Knight [*] Condo: Added item drag slots to Floating Text, allowing you to place it on surfaces more easily [*] Condo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axis [*] SDK: Workshop map tutorial popup no longer pops up after returning from a play test session[/list] [b]Bug Fixes[/b] [list][*] Fixed workshop maps not loading properly when selected in Game World ports [*] SDNL: Fixed crash related to teleporters when teleporting projectiles through teleporters [*] SDK: Fixed playing a workshop map not working if you click on Play on the thumbnail (instead of the popup) [*] SDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don't have a condo uploaded [*] SDK - SDNL: Fixed CTF flags not spawning in custom levels [*] SDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properly [*] SDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game types [*] SDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weapon [*] SDNL: Fixed players not being able to damage themselves (from explosives) in team-based games [*] SDK - SDNL: Fixed issues where spawn points would fail on round 2 [*] SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properly [*] SDK - SDNL: Fixed music not playing on custom maps [*] SDK - LC: Fixed Knights not being able to walk up angles [*] SDK - LC: Fixed Knights being able to walk through blocking volumes [*] SDK - LC: Fixed Damage Volumes still causing damage when hidden [*] SDK - Virus: Fixed damage volumes not properly infecting survivors [*] SDK: Fixed Weapon Pickups being pickupable while in noclip [*] SDK: Fixed Game World events such as (IsSDNL) not firing off [*] Workshop Condo: Fixed workshop information intro description not having a scroll bar [*] Workshop Condo: Fixed workshop information intro description not parsing BBCode to rich text properly [*] Fixed accidentally closing workshop condo/map info when clicking inside the workshop info box [*] Condo: Fixed FX Light Beam item not syncing with clients properly [*] Condo: Fixed Lightbox items cone angles changing when condo is reloaded [*] Condo: Fixed Light Panel light angles/cone changing when condo is reloaded [*] Condo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplication [*] Libretro: Fixed game list not restoring scroll position under certain circumstances [*] LC: Fixed upgrade customization UI not closing the tooltips properly [*] Optimized Outdoor Light item[/list] [img]{STEAM_CLAN_IMAGE}/11783817/1eefde06f4c36c1770ca41af50880ee112b60e61.png[/img] [b]Join our Discord for development updates and community fun![/b] [url=https://discord.gg/pixeltail]https://discord.gg/pixeltail[/url] We love awesome people like you! [b]Follow our developments on our Trello in near real-time:[/b] [url=https://trello.com/b/6BwRMiPw/tower-unite-roadmap]https://trello.com/b/6BwRMiPw/tower-unite-roadmap[/url] [b]Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week![/b] [url=http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs]http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs[/url] [b]Please report bugs & submit suggestions on our forums. We're active everyday & here to help.[/b] For bug reports: [url=https://forums.pixeltailgames.com/c/bug-report/18]https://forums.pixeltailgames.com/c/bug-report/18[/url] For suggestions: [url=https://forums.pixeltailgames.com/c/suggestions/7]https://forums.pixeltailgames.com/c/suggestions/7[/url] <3 PixelTail Games