Week #06 — Status Report

Protolife

Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.

The work on update proceeds as planned. Here are some progress notes. [h1]New Game Plus[/h1] Levels are being updated and reworked by hand to make them interesting to seasoned player armed with a full range of towers from the start. Don't expect that NG+ will be a breeze through a known route. Of course, we also heard your feedback on difficult levels of the original story mode. This time we'll try to make new levels difficult, but fair. [i]Well, except maybe 2 or 3 special ones…[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32215614/c09a6c9f4b12025b202a6bdaf47ca03e7c70799c.gif[/img] [h1]Random Campaigns[/h1] Random campaign is in highly technical stage right now, so not much we can say about the actual gameplay principles. Don't treat anything as a promise here. As far as our current vision goes, random campaigns will take place independently from the story mode. Each one will contain several random-generated levels complete with the boss fight. After beating the campaign you will receive reward in some form of credits. We'll probably also limit the amount of patterns that player can use throughout the single campaign. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32215614/0a32ad7ca7dfc88d2547b030205ac10a4a0bc14e.gif[/img] [h1]Tower Editor[/h1] All of those rng campaign limits and rewards are justified by the fact that it's designed to work together with the third big feature of the update — the tower editor. I won't be telling much about that one, just watch the gifs and see for yourself. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32215614/86099a54e3f3f69da0d0e3e0ad1ea9fbe6361d45.gif[/img]