Protolife 1.0.7 — Karst Layer and 144Hz

Protolife

Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.

This version includes several balance improvements and bugfixes. [h1]Improvements[/h1] [list][*]Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops. [*]Gamepad hints are now available for in-game tooltips and help panel.[/list] [h1]Balance changes — Karst Layer[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32215614/1207b5871f6b17e137d0da18ddf3a46ebeeb57c0.png[/img] [list][*]Angle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns. [*]Now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair. [*]Late waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10). [*]Flame drop now can’t be blocked with a resource in cell (more effective).[/list] Overall changes make the late stage of Karst Layer less frustrating, but it still requires a good start strategy. [h1]Bugfixes[/h1] [list][*]Fixed T1 and other sounds been muted in some cases. [*]Fixed game crash related to the crystal farms destruction (Cannot read property 'gridX' of undefined at FarmSmall.update). [*]Fixed ricochet issue for T3, T4 and TLZR when Particles Settings are lower than MAX.[/list]