Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.
This version includes several balance improvements and bugfixes.
[h1]Improvements[/h1]
[list][*]Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.
[*]Gamepad hints are now available for in-game tooltips and help panel.[/list]
[h1]Balance changes — Karst Layer[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32215614/1207b5871f6b17e137d0da18ddf3a46ebeeb57c0.png[/img]
[list][*]Angle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.
[*]Now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.
[*]Late waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10).
[*]Flame drop now can’t be blocked with a resource in cell (more effective).[/list]
Overall changes make the late stage of Karst Layer less frustrating, but it still requires a good start strategy.
[h1]Bugfixes[/h1]
[list][*]Fixed T1 and other sounds been muted in some cases.
[*]Fixed game crash related to the crystal farms destruction (Cannot read property 'gridX' of undefined at FarmSmall.update).
[*]Fixed ricochet issue for T3, T4 and TLZR when Particles Settings are lower than MAX.[/list]