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[h1]Weapon Physic Overhaul[/h1]
[b]Added a new algorithm to handle weapon weight-feeling while being hold, greatly increased weapon moving speed and improved collision physics.
Further tweaked weapon clashing physic to make it work better with the new algorithm that handle weapon weight-feeling.
Tweaked friction values so that weapons clashing become more stable and won't slide up/down easily which is helpful for binding.
Re-adjusted weak and strong position for weapons and shields. [/b]
Improved player character’s ragdoll physics removed muscle strength once go ragdoll (knock over/die).
Made it possible for player to move more freely while carrying another player.
Made immobile player move much more slowly and laying on the ground.
Added IN-LEVEL MENU TO JOIN FIGHT QUEUE IN PARTY ROOM.
Fixed bug that pressing the start menu in the party room will cause you to leave the victory screen and stay in your physics character. Removed the party room ghost helmet Visor thing.
Lowered the fence in the death pit for easy to see viewing.
Replaced cage grid in death pit with wider gaps and narrower bars for ease of viewing.
Tweaked FootIK to make foot animation displayed correctly in singleplayer.
Renamed "Choose Warrior" on Main Menu to "Choose Profile".
Added bet menu to IN-LEVEL MENU.
Added match count down display to IN-LEVEL MENU.
Made +23° to -23° between swing direction and edge facing direction as cutting angle for the dismemberment.
Fixed the bug in Ice map that WOD would load in enemies.
Reworked the code that handle collision between holding weapon and hands to address the issue that hand rebounded while grabbing weapon.
Rescaled size of Han Sword Fixed the bug that AI's armour and helmet doesn't display correctly sometimes.
In party room, host ghost will have "HOST" tag on top of his/her name.
Fixed the bug that VR Manual Adjustment not initialized due to longer player loading time.
Fixed the bug that dismemberment of AI bugs the game Fixed the bug that punch damage is overpowered for both AI and player.
Replaced loading screen image.
Fixed bug in Lock-On system initialization.
Fixed ghost base center collider issue.
Tweaked Flail and Twohanded Flail to work with weapon clashing physic and the new algorithm that handle weapon weight-feeling.
Increased Request Duel waiting time from 7 seconds to 20 seconds.
Fixed an old bug that sometimes double-edge cutting weapon fails in PvP.
Readjusted Core HPs:
Head - 50 HP without helmet, 100 HP with any helmet
Chest - 150 HP
Torso - 100 HP