[previewyoutube=FIDn3dLuTl0;full][/previewyoutube]
[h1]To celebrate the launch of this update we will be putting the game on sale for 30% off for the next 7 days.[/h1]
CHANGE LOG FOR PARTY ROOM UPDATE
Featured addition to the game:
The gamemode "party lobby"
1. Select Warrior
2. Select Armour and Weapon Set of the Selected Warrior
3. Join Match Queue List
4. Bet
5. Players fight
6. Winning duelist claims all bets (gold) of the opponent's table, spectators will either win or loose money depending on who they choose to bet on.
Added Revoke Duel button in Bet Table. Menu to vote for revoking active duel. All player's not in duel are required to vote. Once revoked all bets (gold)on the table will be returned.
Game will automatically revoke active duel if one or more duelists are not spawned correctly.
Hitting opponent's sword on weak position with strong position of your own sword will fatigue opponent's arm, and push his sword away. He needs a couple seconds to recover, which leaves you a great opportunity for offensive moves. New physics works for client vs client duels in the party lobby.
Replaced OST
[b]Features[/b]
[list]
[*] Reduced the effort required to trigger dismemberment.
[*] Players in PvP now cannot be grabbed while riding horse
[*] Change the concept of size equality to adjust character model to fit into player's vr rig (player' real life size). This will eliminate the player's false limb size.
[*] Tweaked muscle strength to have better results of weapon impact.
[*] Players now can strike opponent' weapon on it's weak position to make opponent' weapon and arm move away to create opening for follow-up attack.
[*] Blocking in a strong position will not be affected. Tweaked armed combat feedback to make it more realistic and playable.
[*] Improved hand to hand combat Physic. Every punch has more weight sensation, and can be blocked or deflected more easily, including PVP. Added damage bonus for elbow attack
[/list]
[b]Fixed Bugs[/b]
[list]
[*] Fixed messenger error in Way of Duelist home menu, portal will spawn correctly.
[*] Fixed the bug, Player still standing after leg being cut off.
[*] Fixed the bug, Player killed on horse in PvP will get launched into air.
[*] Fixed the bug, weapon following player in home lobby.
[*] Fixed the bug, that demo could be turned - into a full game by replacing data folder.
[*] Fixed drifting issue for samurai.
[*] Disabled torso dismemberment
[*] Fixed the bug, Client Rematch button not working
[*] Fixed the bug, punch sound effects can't be played.
[*] Fixed the bug in Demo PvP that game crash upon grabbing weapon.
[*] Fixed the bug, blood spill effects do not play when damaged by weapon
[/list]
[b]Networking and coding [/b]
Rewritten the codes for loading weapons in PvP, to fix the issue that client player sometimes had no weapon spawned due to lagging during game loading.
Improved and optimized weapon netcodes to support more than 2 players connected with no performance impact on host player.
Refined algorithm for weapon clash feedback force.