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Hello this is Tyrus.
Community Manager for Death Duel VR. I'm here to announce our latest update for DDVR which will bring more blood, gore, and dismemberment to the game. This feature will make fighting more realistic. As a playtester put it,
"It feels like I'm wieldling a dangerous weapon now!"
Our developer Doglord has been working hard on other things as well, such as vastly improved tracking and calibration, and a whole host of bug fixes and netcode improvements.
We also promised a little suprise in the road-map last update. We had to delay it to make certain we could do it. So without further ado, it's time for the suprise announcement you have been waiting for...
We have begun work on: DEDICATED SERVERS which in turn will lead to 🥁 🥁 🥁 QUEST COMPATIBILITY BY Q1 2025!!! 🥳 Suprise!
Remember always be ... En garde
Sincerely,
Tyrus Rechs
Change log for dismemberment update:
We have fixed In-game voice communication.
We have listened and heard your complaints about the calibration. Camera position, arm length and hand tracking is now been greatly improved.
We have increased damage for hand to hand combat to make Boxing feel more aggressive.
We have fixed the Lock-On system that was added to Fight Stance Mode last update. Lock-on will now work in multiplayer.
We have improved weapon pick-up system to make it absolutely smooth to pick up a weapon in both local and online gameplay.
We have overhauled the netcode and improved it for multiplayer to increase the smoothness of PVP gameplay.
We noticed some complaints about grabbing enemies, thus we have simplified grab mechanics of enemy/players (just pull the trigger to grab).
Main feature:
The dismemberment feature is now here. You can cut off legs, feet, hands, arms, and heads, this is now available for both PVE and PVP gameplay.
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