We’ve just pushed a new patch live with a host of fixes!

The Last Hero of Nostalgaia

The Last Hero of Nostalgaia is a satirical action-adventure, brought to life by a twisted and wicked tale. Featuring hard but fair combat, *full character customization, unique battle armor and engaging narrative mechanics rich in lore, Nostalgaia plunges you into almost certain death at every turn.

Thank you for your kind words about The Last Hero of Nostalgaia, helping the game achieve a ‘Very Positive’ Steam User Score! The reception has been just wonderful. If you’ve been playing and have yet to leave us a review, we’d really appreciate it as it helps us all out a ton! We’ve also heard your feedback about some issues with the game and are working around the clock to get those fixes in. We’ve just pushed a new patch live with a host of fixes but if you don’t see your issue addressed, please let us know in the comments and we’ll look right into it. Have a wonderful weekend slaying monsters and braving a spreading pixelization whether you’re going it alone or with a friend. [h3]Bugs Fixed [/h3] [list] [*] Fixed an issue where if you started the game in the demo, your save data didn’t have a multiplayer item [*] Fixed an issue where if you kill an anti-hero (those guys with pots on their head) with the prickly mirror code, they die over and over again [*] Fixed the ‘You Rated: GOOD’ or ‘You rated: BAD’ messaging [*] Fixed an issue where ‘ztargeting’ didn’t work properly for enemies that were in strange poses, like laying on the ground or hiding behind objects [*] Fixed the jump-back floating issue [*] Fixed two typos in lore and text [*] Fixed issue where performing a weapon’s special swing without a shield in the left hand was causing incorrect damage output [*] Fixed an issue where projectiles caused friendly fire [/list] [h3]Updated[/h3] [list] [*] Increased ZTarget range to 25 meters from 17 [*] Jump-backs give you iframes for exactly .2 seconds after the start of the jumping back state [*] Buffed the special swing damage output on several weapons [*] Added redundant backup fall-death triggers if player falls through the world [/list]