Patch Update: Unlisted Bug fixes!

The Last Hero of Nostalgaia

The Last Hero of Nostalgaia is a satirical action-adventure, brought to life by a twisted and wicked tale. Featuring hard but fair combat, *full character customization, unique battle armor and engaging narrative mechanics rich in lore, Nostalgaia plunges you into almost certain death at every turn.

[img]{STEAM_CLAN_IMAGE}/41627940/bfbbfa117aae2c241baf9f5899618c370f16289b.png[/img] We're pleased to share some updates that weren't covered in our last batch of patch notes, for bugs that were addressed in our last patch but were not noted! Below is the full list of changes included with our most recently released patch. [b]New Features[/b] [list] [*] The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys. [*] Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles. [*] A new music track for Heartflow Altar - Just a subtle one, because it was needed. [/list] [b]Bug Fixes[/b] [list] [*] Fixed a typo. [*] Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, aggroed friendly NPCS) while they were frozen didn't quite work properly. [*] Altered the Spear's light one handed attack animation to prevent it from missing occasionally. [*] Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate. [*] Fixed a bug where the Spirit's Greatsword was being treated as a regular sword. [*] Fixed the brutal physics bug where weapon hit detection would randomly fail until the current scene was reloaded. [*] Fixed a visual bug where players would appear to stand back up after falling to their death. [*] Fixed bug where items would remember their last "use multiple" amount, leading to an issue where, if equipped afterwards, could push an items uses into the negatives. [*] Fixed a few collision issues in the staircase section of keep of the stolen crown that were preventing fish men from traversing the stairs properly [*] Fixed a number of pathing issues with the stairs in the staircase section of Keep of the Stolen Crown by implementing a more complex nav-mesh-linking system. [*] Fixed a small bug where sometimes an NPC Hero would raise a shield, but no shield would be in their hands [*] Fixed a bug where NPC Hero type enemies would sometimes run at the player infinitely without attacking. [*] Fixed a bug where shooting a werewolf who was scripted to run to a drop down point before attacking you would cause them to get stuck trying to path to the player and failing. [*] Made it so that while getting up from being backstabbed, you can roll away, preventing situations where the player could be stuck in a backstab loop. [*] Fixed an issue where Runes and Heroic icons were labelled in the menu as "Consumable" [*] Added two new menu options -to enable/disable "Lock Camera Rotation" and "Camera Shake" [*] Fixed an issue where in new game plus, if the player owns two torches, when loading a saved game, only one torch will be loaded into memory, causing a break if the player had the item equipped. [*] Fixed an issue where performing a Whirlwind with a greatsword while a left handed weapon was holstered, would cause that weapon to pop to the player's back. [*] Fixed an issue where joining a friend's world would not sync the correct number of Anvils struck [*] Fixed an issue where joining a friend's world would not sync the correct number of Torches lit in the Easy Maker's retreat [*] Fixed a bug where if you die while climbing a ladder, sometimes your dead body memory pickup will spawn floating in the middle of the air. [/list] Thank you for continuing to report issues and for your patience whilst we work on fixes. If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the [url=https://discord.gg/coatsink]Coatsink Discord Server[/url].