We Got Compagnie! Steam Rhythm Fest Public Playtest LIVE NOW!

We Got Compagnie! Playtest

MTM: "Hahah! I knew you had it in you! All the contestants for the Soleuhin Festival are said to have that special musical spark that separates them from the rest, and you, my friend, are no flicker of light!~ But hey, all sparks still need that fuel to light up their stage performance... Come over here and lemme provide some advice to make each of your next performances better than the last!" [h1][b]Welcome (again, again) to the Compagnie![/b][/h1] Some reintroductions are in order once again: I'm the team lead for an upcoming adaptive music boss rush arena indie game called [i][b]We Got Compagnie![/b][/i] (WGC!) Thank you, for participating in the VERY VERY VERY VERY VERY early stages of WGC! I'd like to spend this time to set the stage for this game that you are about to playtest... In this game, you play as a magical violinist, and fight against bosses by shooting magical projectiles from your violin! By fighting the bosses, the music cohesively interacts with the boss music, and creates an experience of performing a duel-of-duets with the boss. You control a magical Violinist Prodigy called [b]Maestro, The Guide[/b], who is tasked to fight through her fellow prodigies of the Orchestral Family, corrupted into warped vessels by a villain of a bygone era calling himself the Kappellmeister. He has challenged any who dares to a fierce [i][b]duel-of-duets[/b][/i] against this new cacophonous company, to which if they are defeated they shall have the privilege of performing a final duet against himself to decide and claim the rightful place as [b]Conductor of the Soli Kingdom[/b]. If no one succeeds within the end of this glorious event, he shall rule over all of Soli Kingdom and dictate harmony as we know it... Go forth then, rosin your bow, tune your violin, and dodge, weave, and play your heart out to free your fellow Prodigies from their misshapen forms, defeat Kapellmeister and return harmony to the Soli Kingdom! This game was inspired by games such as [i][b]Nier: Automata[/b][/i], and [i][b]FURI[/b][/i], as well as the untapped potential of adaptive music games like [i][b]Journey[/b][/i], [i][b]Abzu[/b][/i], [i][b]DmCV[/b][/i], and most recently [i][b]HI-FI RUSH[/b][/i] [i](Thank you so much Tango Gameworks for validating our efforts).[/i] On behalf of GoodBreadStudios we're so excited to share our journey to complete this game with your help and support! But anyway– [h2]Here's some things to note as of the start of Steam's Rhythm Game Fest for August 19th, 2024:[/h2] [h3]What you are about to play is the official [u]August 17th Steam Rhythm Fest build[/u] of We Got Compagnie![/h3] [h3][b][u]Here's what that means:[/u][/b][/h3] [h1] New Visual Effects for Maestro and Forte! [/h1] Maestro and Forte's now got some new flair to their attacks! [h2] Maestro's Tremolo Attack [/h2] [img]{STEAM_CLAN_IMAGE}/45003841/8e727c6ad1681bc7ab9776e4a14e2c3957f3a917.gif[/img] Improvements to Maestro's Tremolo attack VFX are now live! She now shoots music notes that float above her head for a few moments before darting towards the enemy! [h2] Forte's Jump Slam Attack [/h2] [img]{STEAM_CLAN_IMAGE}/45003841/375859817e83e170ee6f5abdfdd1b9ccc1a2a63a.gif[/img] Forte now has some heft to his step! As his jump slam attack now rips the floorboards off the stage as he slams down to crush his opponents! [h1] Other miscellaneous updates: [/h1] [h3] The mouse and keyboard controls (accessible through the Pause Menu) have been changed to the following: [/h3] [img]{STEAM_CLAN_IMAGE}/45003841/08c90128bd0fc09c6c96180d65c12d1fc5597db5.png[/img] [list] [*] The pause menu button has been remapped to the escape button. [*] Dodge has been remapped to the right mouse button. [/list] [h1] About Steam Rhythm Fest [/h1] [img]{STEAM_CLAN_IMAGE}/45003841/117196fc10594cb7c24753c37d3d1231243d3b5f.png[/img] Considering that this should be a celebration of all things rhythm game related, we [b]HIGHLY ENCOURAGE[/b] any and all playtesters to share footage of our game!! [b]If you want to stream our game[/b], consider broadcasting it on Steam to have yourself [b]featured on our Steam page[/b]! [h2]Our mission statement for [i]We Got Compagnie![/i]:[/h2] Although our game is [b]far from finished[/b] (with our first boss encounter being playable), we have some exciting features planned for the game: more bosses, an engaging story, having the player [b]unlock and choose different violin play-styles[/b] to fight against the bosses, being able to [b]control the pitch of your violin[/b] to gain an [i][b]edge[/b][/i] in combat, and having a [b]coop mode[/b] where you and your friends can face off the corrupted orchestral family up to a [b]quartet[/b] [i](technically a [b]quintet[/b], including the boss)[/i] of [b]epic[/b] musical proportions! We're thinking of making a [u]Kickstarter/Kofi[/u] of the game, but it won't be possible unless we gain a strong enough community to support and push this project to completion! Please wishlist our game to show your support! [h2]Discord[/h2] [url=https://discord.gg/yvAFKtHbwQ][img]{STEAM_CLAN_IMAGE}/45003841/a8c7778cd1f4a3284aa553e8e7475532818bac35.png[/img][/url] We also now have an Official Discord Community Server! So please join that as well: https://discord.gg/yvAFKtHbwQ [h3]Lastly we feedback will be encouraged to be redirected to the Playtest forum in this Playtest Community Hub. If you'd like to fill out our official Steam Rhythm Fest feedback form for some advice and suggestions [b]click the image below![/b][/h3] [url=https://forms.gle/3XPjCY8M42UNgN8n8][img]{STEAM_CLAN_IMAGE}/45003841/5ab2acd94ba62b2ed4cca3a113075802e4833f16.png[/img][/url] Thank you so much for joining us on this journey to make this super ambitious and musically [i][b]EPIC[/b][/i] game! Stay tuned!~ –J.P. === [h2]Patch Notes for PT Build 0.2a:[/h2] [h3]New VFX for Maestro and Forte[/h3] [list] [*] Maestro’s Tremolo Attack now produces music note projectiles. [*] Forte’s Jump Slam Attack now produces floor board particles flying everywhere. [/list] [h3]Control Changes[/h3] [list] [*] The dodge button has been remapped from V to Right Mouse Button on Mouse and Keyboard. [*] The pause menu button has been remapped from P to Esc in Mouse and Keyboard. [/list] [h3]UI/UX[/h3] [list] [*] Keyboard and mouse control diagram now reflects the remapping of the pause menu and dodge buttons. [/list] [h3]General Improvements[/h3] [list] [*] Forte now has a longer wind up for his charge attack. [*] Forte is now slightly more aggressive. [*] Maestro’s dodge can transition to a jump more easily to get away. [*] Air control is more responsive when performing a float. [/list]