Explore procedurally generated labyrinths in this challenging, narrative-rich roguelike. Master deep combat. Slide blocks of ancient ruins. Defeat bestial abominations. Loot, level up, strategize, fight, die and wake up anew. Unlock the secrets of the Loot River. Immortality is a bittersweet gift.
Hi friends,
We added leaderboards in our most recent update!
See how you compare to fellow travelers. Your best times in both Victory and Escape modes are now recorded. If the time is achieved in New Game +, the entry has a little + sign as well. We hope you dig it, tell your friends!
[img]{STEAM_CLAN_IMAGE}/40152755/ccce316d66c0154c9c1507687a9f75fa88348953.png[/img]
The design of the new leaderboards is still being tweaked so they might change a tiny bit in the near future.
We’re also plotting some extra leaderboard functionality and other cool features too. Stay tuned. These should drop soon!
We also released a few combat refinements and some bug fixes too:
[list]
[*] Animation adjustment: when an executed enemy falls down and doesn't die, they now play a get-up animation instead of blending into idle.
[*] Fixed Trade Off Charm imbalance - critical damage is now properly multiplied.
[*] Lowered knockback across all weapons.
[*] Fixed scaling issues of dropped loot icon when dropped in certain areas.
[*] Fixed Backstab Charm teleporting player on the second attack instead of the first.
[*] Fixed parrying on Laser Mage Knights.
[*] Fixed several enemy outline issues. [/list]
Thanks again, as always, for your continued assistance, feedback and positive vibes. The communities encouragement and support really help make everything worthwhile. Our [url=https://discord.com/invite/lootriver]Discord[/url] is always open if you want to stop by and say hi.
Thanks,
Miro & Loot River crew