Explore procedurally generated labyrinths in this challenging, narrative-rich roguelike. Master deep combat. Slide blocks of ancient ruins. Defeat bestial abominations. Loot, level up, strategize, fight, die and wake up anew. Unlock the secrets of the Loot River. Immortality is a bittersweet gift.
Hi friends,
After some time spent on fixing bugs, polish, and other improvements (and summer holidays!), we are now excitedly moving into content production again. There are two important additions in this update:
1.[b] New Enemy Type[/b] - Protector Mage, with the ability to shield nearby enemies from damage until their demise. This AI behavior changes the hierarchy of combat, forcing you to better think through spatial situations before engaging in combat.
[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40152755/aa35da45f2fbba8a72b6d0f2f4ae512c17ad24ab.gif[/img]
2. [b]Boss Arenas Variations[/b] - when fighting the First One or the Usurper, the arenas are now changing with each run, instead of staying the same.
In future updates we would like to continue expanding Loot River - we have Daily Runs almost finished now, except for rewards for completing them - which is something we are working on now.
After Daily Runs and their rewards is released (should be very soon!), we'd like to move on to expanding items, weapons charms, and spells in the near future. This should all help create more exciting game play variations!
Thanks again for all the support. We always say it. We always mean it.
Thank you,
Miro & Loot River crew