Rootin' Tootin' Lootin' & Shootin' is a unique fusion of traditional turn-based roguelikes and twin-stick shooters. A fast-paced take on strategy games where you dodge deadly bullet patterns and kill enemies for their money - all at your own pace.
Lots of things have changed this week, with item cooldowns replaced with a new and unique charge system, and 3 hand designed levels.
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[*] Dying/Winning/Exiting the level no longer kicks you out of the level editor
[*] Opening a custom level now resets the game properly
[*] Added indestructible walls
[*] Added 3 new modifiers
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[*] Coins Disappear
[*] Items & Upgrades Swapped
[*] Energy Meter
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[*] Replaced inventory graphics
[*] Altered cooldown/energy cost of some items
[*] Coins and dropped items now drop into an empty cell if available
[*] Red Presents give you an upgrade instead of an item
[*] Improved Bomb to hurt nearby enemies
[*] Added new upgrade - Water Plus
[*] Improved enemies peeking around corners
[*] Changed Chicken behaviour
[*] Added 3 levels
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[*] Arena
[*] Armadillo Armada
[*] Frigid Ridge
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[*] Horse boss and Armadillo boss now walk to stay in line of sight
[*] Improved edit mode toolboxes
[*] Hit enemies will immediately become aggressive
[*] Improved Dog and Armadillo collision
[*] Added new item - Shell
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