Difficulty Adjustments (Early Access 31.0)

[list] [*] Champions do not appear on difficulty 0 [*] Difficulty 4 adds 1 more champion to each floor [*] Difficulty 5 removes 2 upgrade slots instead of raising upgrade prices [*] Difficulty 8 turns all enemies into champions [*] Champions now drop weapons instead of keys [*] Added new modifier - Fragile Weapons & Enemies [*] Some upgrades have been renamed and given sprites [list] [*] Brawler -> Scissors [*] Long Arms -> Super Arm [*] Falloff -> Monocle [*] Lightweight Bullets -> Small Bullets [*] Wave Beam -> Wavy Snake [/list] [*] Improved achievement menu [/list]