[list]
[*] Added animated bullet trails
[*] Walls are now affected by dynamic lighting
[*] Wall textures now blend smoothly
[*] Mines and Swamp have unique textures for short walls
[*] Levels can now have unique skylight colours
[*] Added texture variations to all areas
[*] Rearranged HUD layout
[*] When using the Coins on Hit modifier, the combo meter is shorter
[*] Coins on Hit modifier is enabled by default
[*] Items that require 0 charge to use no longer consume charge
[*] Added 4 lanterns to each shop
[*] Added 11 new Upgrades
[list]
[*] Bar of Soap
[*] Battery Acid
[*] Broken Bottle
[*] Dodge Cape
[*] Sack of Money
[*] Map
[*] Blood Crystal
[*] Fightstick
[*] Ammo Plus
[*] Cracked Skull
[*] Cupid's Arrow
[/list]
[*] Renamed Upgrades
[list]
[*] Stun Shots -> Stun Nuts
[*] Pop Pop -> Bobby Pin
[/list]
[*] Adjusted damage of Bomb and Mattock
[*] Bubbles now slow down over time
[*] Money picked up by enemies is not multiplied by your combo
[*] Fixed animations for cactus enemies
[*] Improved wording of some Upgrade descriptions
[*] Made the Armadillo a bit weaker
[*] Fixed screen shake rendering
[/list]