Walls & Lighting (Early Access 26.0)

[list] [*] Added animated bullet trails [*] Walls are now affected by dynamic lighting [*] Wall textures now blend smoothly [*] Mines and Swamp have unique textures for short walls [*] Levels can now have unique skylight colours [*] Added texture variations to all areas [*] Rearranged HUD layout [*] When using the Coins on Hit modifier, the combo meter is shorter [*] Coins on Hit modifier is enabled by default [*] Items that require 0 charge to use no longer consume charge [*] Added 4 lanterns to each shop [*] Added 11 new Upgrades [list] [*] Bar of Soap [*] Battery Acid [*] Broken Bottle [*] Dodge Cape [*] Sack of Money [*] Map [*] Blood Crystal [*] Fightstick [*] Ammo Plus [*] Cracked Skull [*] Cupid's Arrow [/list] [*] Renamed Upgrades [list] [*] Stun Shots -> Stun Nuts [*] Pop Pop -> Bobby Pin [/list] [*] Adjusted damage of Bomb and Mattock [*] Bubbles now slow down over time [*] Money picked up by enemies is not multiplied by your combo [*] Fixed animations for cactus enemies [*] Improved wording of some Upgrade descriptions [*] Made the Armadillo a bit weaker [*] Fixed screen shake rendering [/list]