[list]
[*] Improved lots of defence items
[*] Rendering now uses sprite batches, grouping all sprites with the same image into one draw call
[*] A texture atlas is created on startup, grouping all images into one massive image (4096x4096)
[*] Various other rendering optimisations
[*] Reorganised image files
[*] Renderers are grouped into layers to be rendered, instead of being sorted
[*] Chosen difficulty now saves properly
[*] Difficulty icon is displayed in the proper location
[*] Held items now follow the holder
[*] There may be some graphics issues as a result of these optimisations
[/list]