Warlordocracy Early v19.0

Lots of new objects and sprites, new scripts commands, weapon tweaks, and bug fixes. [img]{STEAM_CLAN_IMAGE}/41389178/b22eee25c22024d6a8272e9b7d1f52483b6cd868.png[/img] [img]{STEAM_CLAN_IMAGE}/41389178/f0258d5965903b95d8c32c4f577a9deb2a4d516c.png[/img] [b]Complete list of changes:[/b] -Updated all chapters with new objects and wheat tiles. -New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive. -New script command: "findObj" to find map and position of all objects in story of given name. -New script boolean: "if_objCountForces" to test for number of mobiles of given faction name. -New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4). -Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3. -Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows). -Trog and ratfolk AI scripts no longer conceal or burrow while in combat. -Confused and Unconscious status effects now cancel evasion and parry. -Confused status now causes mobiles to change direction constantly. -Improved some dialogue, books, and signs in all chapters. -Bone Dagger must now recharge with blood to leech health. -New magic sword: Parched Throat (also leeches, for Ch.4). -New sprite for leech animation effect. -Lots of Ch.4 progress.