Warlordocracy Early v18.8

Further improved Spotting and Concealed status mechanics. When Spotting, party can now see concealed characters that are behind them up to 5 paces away. More importantly, traps no longer trigger for mobiles of same faction (and gave each trap a faction in story files). New Master Neuromancy Spell called Omniscience, which shows the location of every Concealed object on the map regardless of line of sight. A ton of other minor fixes. [img]{STEAM_CLAN_IMAGE}/41389178/241788c8db26ea2b61e228fcfeac78f77b342766.jpg[/img] [b]Complete list of changes:[/b] -When Spotting, you can now detect concealed mobiles behind you up to 5 paces away. -Caltrops, clamp traps, and tripwires no longer get triggered by same faction (set trap factions in all chapters). -Crippling Strike now has a range of two, and attacker jumps one pace toward target (similar to Dirty Tricks). -New parameter for "factionReact" and "objMobSkill" commands: "all" (to set all factions or skills). -New script command: "revealAll" (reveals all concealed objects on map regardless of LOS). -New Master Neuromancy spell: Omniscience (reveals all concealed objects for 1 minute). -Fixed script bug where party fatigue dialogue complaints weren't working. -Party starvation/fatigue dialogue now resets when fed and rested. -Map scripts now do not spawn waves while party is waiting. -Switched up weather directions in Chapters 3+4. -Lots of Ch.4 progress, updated all manuals.