Replaced the Pocket Sand ability with the Dirty Tricks ability, which brings up a list of actions you can do to your target (including Pocket Sand). It also has a range of 2 and most tricks like Disarm make you jump towards your target one tile (new script commands to accommodate).
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Added a new inventory pet for Chapter 4: the qwirl.
[img]{STEAM_CLAN_IMAGE}/41389178/f7e1dccaf55f52983c5fc871588e8908c74ce6f5.png[/img]
Also fixed a ton of little bugs, but I finally had time to start writing some Ch.4 dialogue. Gonna upload another demo to the Patreon Monday night: https://www.patreon.com/c/lcsoftware
[img]{STEAM_CLAN_IMAGE}/41389178/ccc5d9e8307b84c038a727da8f67a44917a028a9.png[/img]
[b]Complete list of changes:[/b]
-Fixed bug in combatSounds.wsl script where spears weren't playing sounds.
-Fixed bug in useItems.wsl AI script so AI no longer throws bombs at close range.
-Replaced Pocket Sand ability with new Dirty Tricks ability (list of actions, including Pocket Sand).
-New parameter option for "objMove" command: "forward" (move mobile in current direction).
-New parameter option for "objKnockback" command: "-1" (object is knocked toward target).
-New script boolean: "if_objLoadFree" to test for unused load in mobile's inventory.
-New script boolean: "if_objMobUnarmed" to test if object is not carrying a weapon.
-Fixed bug with obtaining pets without enough unused inventory load.
-Henchmen and pets are now forbidden from initiating travel.
-Improved "objKnockback" function to be more precise.
-New objects: treeApple, eggSnallygaster (Ch.4).
-New sound effects: bear, qwirl (Ch.4).
-New pet: qwirl (Ch.4).
-Updated both manuals.