[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32948069/e11775e967f529790ca9d49f9a6897c40648b423.gif[/img]
[h1]📣 VOICE CHAT MULTIPLAYER PATCH 📣 [/h1]
Arr Matey's, we’ve added voice chat to the multiplayer alpha build. Make the most of it with your best pirate jokes and sea shanties!
[quote]What’s a pirate’s favorite letter?
[spoiler]P! Because it’s an Arrr but it’s missin’ a leg.[/spoiler][/quote]
[h1]Adjustments - Feb 28, 2019[/h1]
[list]
[*] Multiplayer - Players can now press any button to skip the end of sessions score screen.
[/list]
[h1]Bug Fixes - Feb 28, 2019[/h1]
[list]
[*] Alt-tabbing no longer causes the game to crash
[*] Levels will now clear correctly at the end of a session.
[*] Singleplayer Campaign - Dying on Captain Ruin level will no longer stall the game.
[*] Singleplayer Campaign - Boss ships will no longer occasionally stop responding to player.
[*] Multiplayer - Pause menu will now actually pause the game after leaving
[/list]
[h1]Adjustments - Feb 22, 2019[/h1]
[list]
[*] Multiplayer - Tutorial cards now shown to players who choose Multiplayer on first run of game.
[*] Multiplayer - Reward posters no longer show when Friendly Fire is enabled.
[*] Singleplayer Campaign - Mission Confirmation screen has been updated.
[/list]
[h1]Bug Fixes - Feb 22, 2019[/h1]
[list]
[*] Multiplayer - Room will now show up in the Lobby when the session ends.
[*] Multiplayer - Non-host players will now show as "Not Ready" on Room Setup screen when the previous session ends.
[*] Multiplayer - Players can now rejoin the same room if they leave when the previous session ends.
[*] Multiplayer - Final score can now be skipped by pressing any button.
[*] Singleplayer Campaign - Boss boat will now continue to attack player after player respawn.
[*] Singleplayer Campaign - Difficulty settings in Misson Confirmation screen should now apply to gameplay.
[/list]
[h1]Adjustments - Feb 20, 2019[/h1]
[list]
[*] Multiplayer is now accessible at the start of the game, as well as on the map.
[*] Difficulty settings for Singleplayer moved to confirmation screen after poster pick up.
[*] Added 30 minute session duration as an option.
[*] Disable voice chat now mutes both player mic and other player's voices.
[*] On end of a multiplayer session, players will now go back to the Room Setup menu.
[*] Added bloom to explosions.
[/list]
[h1]Bug Fixes - Feb 20, 2019[/h1]
[list]
[*] Multiplayer Room Setup will no longer get stuck when selecting 5 minute duration.
[/list]
[h1]New Additions - Feb 17,2019[/h1]
[list]
[*][b]VOICE CHAT[/b] - Built in voice chat to talk with your friends and terrify your foes in multiplayer.[/list]
[h1]Adjustments - Feb 17,2019[/h1]
[list]
[*]Network now has a timeout when trying to connect to a server.
[*]Players now respawn at random locations in Multiplayer.
[*]Player nameplates now more visible at far distances.
[/list]
[h1]📣 COMMUNITY ANNOUNCEMENTS 📣 [/h1]
Need some inspiration for jokes and shanties in your multiplayer games? Check out our communities for the latest!
[b]Reddit[/b]
https://www.reddit.com/r/FuriousSeas/
[b]Discord[/b]
https://discord.gg/988Snqg
Think this update is cool? Have feedback or suggestions for the game? Join our interactive roadmap and help us create the future of Furious Seas: [b]https://furiousseas.canny.io[/b]