[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32948069/51e2a246720f468d7184b1eafe60bbbf9745a78b.gif[/img]
Full Sail Ahead!
We're back and [i]faster than ever[/i] after docking for a game engine and performance upgrade. Thanks to all the VR pirates who eagerly awaited on standby for us to set out to sea once again. Treasure awaits ye!
[h1]New Additions[/h1]
[list]
[*] Added in foam trails behind ships.
[/list]
[b]Graphics Settings[/b]
[list]
[*] Access through [b]Pause Menu[/b] > [b]Settings[/b] > [b]Graphics[/b]
[*] Lowering quality options will improve frame rate.
[*] Added MSAA options.
[*] Added Bloom Quality options.
[*] Added Sail Animation options.
[*] Added Water Reflections option.
[/list]
[h1]Improvements[/h1]
[list]
[*] Up to 50% performance improvement due optimizations that include reductions to memory and CPU usage.
[*] Unity Engine version upgrade.
[*] Enhanced ‘X-Ray’ effect rendering.
[*] Significant lighting system optimizations.
[*] Task threading system to increase performance.
[*] Reduction of loading stalls during gameplay.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Fixes for rendering distant islands.
[*] Fixes for lighting system.
[*] Fix for memory leak with pooled objects.
[/list]
[h1]Community[/h1]
Join our Reddit & Discord communities!
Reddit
https://www.reddit.com/r/FuriousSeas/
Discord
https://discord.gg/furiousseas
Have feedback or suggestions for the game? Join our Interactive Roadmap and help us create the future of Furious Seas: https://furiousseas.canny.io