Performance Update

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32948069/51e2a246720f468d7184b1eafe60bbbf9745a78b.gif[/img] Full Sail Ahead! We're back and [i]faster than ever[/i] after docking for a game engine and performance upgrade. Thanks to all the VR pirates who eagerly awaited on standby for us to set out to sea once again. Treasure awaits ye! [h1]New Additions[/h1] [list] [*] Added in foam trails behind ships. [/list] [b]Graphics Settings[/b] [list] [*] Access through [b]Pause Menu[/b] > [b]Settings[/b] > [b]Graphics[/b] [*] Lowering quality options will improve frame rate. [*] Added MSAA options. [*] Added Bloom Quality options. [*] Added Sail Animation options. [*] Added Water Reflections option. [/list] [h1]Improvements[/h1] [list] [*] Up to 50% performance improvement due optimizations that include reductions to memory and CPU usage. [*] Unity Engine version upgrade. [*] Enhanced ‘X-Ray’ effect rendering. [*] Significant lighting system optimizations. [*] Task threading system to increase performance. [*] Reduction of loading stalls during gameplay. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixes for rendering distant islands. [*] Fixes for lighting system. [*] Fix for memory leak with pooled objects. [/list] [h1]Community[/h1] Join our Reddit & Discord communities! Reddit https://www.reddit.com/r/FuriousSeas/ Discord https://discord.gg/furiousseas Have feedback or suggestions for the game? Join our Interactive Roadmap and help us create the future of Furious Seas: https://furiousseas.canny.io