[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32948069/73b5a01dabbe82f404f25bb633158e98d8749636.png[/img]
[h1] JOIN IN PROGRESS PATCH [/h1]
Meet new pirates to sail the Furious Seas with! We’ve added in the ability to join a multiplayer session that’s already in progress so you can hop in & out of sessions. Leave a session running and see who joins!
Over the next few weeks, we’ll be docking in port for a Unity version upgrade! This is necessary to natively support Oculus and other platforms in the future. It also allows us to keep pursuing more performance upgrades. While the process is a lengthy one, it will be well worth it in the long run.
Be sure to join our Discord server to stay up to date on the latest announcements!
[H1]NEW ADDITIONS[/H1]
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[*]Game now supports Simplified Chinese as a language option. With this system now in place, expect more languages soon!
[*]MULTIPLAYER - Players can now join online matches that are already in progress up to 1 minute before the end of the game.
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[h1]ADJUSTMENTS[/h1]
[list]
[*]UI resolution has been increased to improve legibility of text.
[*]SURVIVAL MODE - Players can no longer choose Invulnerable as a difficulty setting.
[*]SINGLE PLAYER CAMPAIGN - Default score of 500 points now awarded on completion of mission.
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[h1]BUG FIXES[/h1]
[list]
[*]Fixed an occasional memory leak when ships are deleted
[*]High Score stamp no longer appears when high score has not been set.
[*]SINGLE PLAYER CAMPAIGN - Player health no longer resets when difficulty level is changed mid mission
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[h1]COMMUNITY[/h1]
Join our Reddit & Discord communities!
Reddit
https://www.reddit.com/r/FuriousSeas/
Discord
https://discord.gg/988Snqg
Think this update is cool? Have feedback or suggestions for the game? Join our interactive roadmap and help us create the future of Furious Seas: https://furiousseas.canny.io
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