It's a sandbox cultivation game where players recruit and train talents, build their own homesteads, practice alchemy and crafting, battle monsters and collect materials. The combat mode features automatic side-scrolling battles with companions, meanwhile player can decide cards to execute attacks.
1. At the start, only the human realm is open, while other realms are locked. Unlocking other realms requires specific buildings, and each realm has a minimum level requirement. Players with levels too low cannot access them.
2. Building functionalities continue to be improved. The cave system is now available for cultivation. Players at level 40 and above (Nascent Soul stage or higher) can send their Nascent Souls or clones to cultivate in the caves, which will automatically shorten cultivation breakthrough time. Additionally, this leaves a life force on the island, preventing easy death.
3. More sect missions have been added, with spirit stone rewards now randomized. The servant disciple area is now open, though still incomplete. Servant disciples cannot leave the sect freely, though players can bypass this using the "Mountain and River Map" teleportation, so it's not a problem for player. All sect outer missions are open to public. meaning players can accept and complete missions without joining a sect.
4. A distinction has been added between righteous and evil cultivation techniques. Sects now follow this system, and in upcoming updates, evil sect missions will be added.
5. Several bug fixes have been made.