Version Update 0.7.0 f0 & 0.7.1 f0

Home Behind 2

Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!

[img]{STEAM_CLAN_IMAGE}/38450896/7243ee0da1fa1b812089c06b2d86dfff39ccd154.jpg[/img] This update mainly made some adjustments based on the current feedback from players and add some new contents. [b]0.7.1 f0[/b] [olist] [*] Overall adjustment of captive mechanism and probability: [*] It will now give priority to capturing the enemy with the highest injury, and the higher the enemy’s injury, the higher the probability of success of the capture-up to 20% increase in success rate [*] Hovering over the small captive icon will display the current enemy character with the highest injury and additional captive probability [*] The random result of the final prisoner will be displayed at the top of the screen in the form of a success probability bar [*] Captive failure compensation: every time a captive fails, 10% of the captive's success rate will be added to the next time until it succeeds [*] Added tutorials about the captive system [*] Added a new large map of enemy forces: government special forces. Appears after the lowest danger level of 7, the enemy troops in the area will be ultimate strengthened and cannot be captured [*] Player teams can now run indoors [*] The original technology in the kitchen that reduces the cost of player supplies by 4% is modified to reduce the cost of player skill upgrades by 5% (the upgraded technology in the archive will maintain the original effect) [*] The special effect of the grain storehouse to reduce cooking consumption is modified to reduce the consumption of player skill upgrades (the grain storehouse occupied in the archive will maintain the original effect) [*] Increased the initial level of new characters acquired in high-level areas [*] Optimized the numerical display logic of damage and recovery, when the value is less than 1, the decimal point will be displayed instead of 0 [*] Reduced the amount of shields generated by the church pastor's ultimate move [*] Fixed the bug that the event stuck when triggering a big failure [*] Fixed a bug where the value of the skill barrier effect was wrong [*] Fixed some UI display errors [/olist] 0.7.0 f0 [olist] [*] Added new difficulty level hell and the corresponding clearance achievement Journey to Hell [*] Three new jobs are added: Great Shield Soldier, Berserker, and Inquisitor. In Haroun’s initial job choice, the Bandit is changed to Berserker [*] New skill mechanisms: (1)barrier (blocking enemy bullets shot at teammates behind them); (2)immortality (health cannot be reduced below 1 point); (3)stealing (the skill releaser can obtain the attributes lost by the enemy) [*] Now high-level enemy squads will have tactics and automatically release [*] Block effect changes to armor multiplied by 2.5 times [*] Optimize the shield display, now it will display the specific amount of shield and display it in proportion to the character’s HP [*] According to different difficulty, the attributes of the plot boss have been additionally improved [*] Add a surrender button for vehicle battles, which will appear after the battle lasting for 30 seconds [*] The shortcut key of Super Wrench is replaced with W to avoid misoperation [*] Mark the side mission which is unlocking the building as a necessary task [*] Fix the bug where the occlusion of indoor items during battle affected the selection of enemy targets [*] Fix the bug that the value of the resource trade caravan was not automatically cleared [*] Fix the bug where some plots might not be triggered because the main mission was completed too quickly [*] Career balance adjustment: (cannot be effective for existing roles in the archive) (1)The explosion-proof force's ultimate skill is added a little barrier effect. (2)The stench of the Tribal Priest's gas increases the life and morale stealing effect. (3)Spy’s ultimate move increases the life stealing effect (4)The skill of the Bio Soldier has increased the effect of reducing the enemy’s physique [/olist] We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period. The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc. Thank you for your valuable suggestions and feedback. Looking forward to hearing from you. You are welcomed to send problems and suggestions to: support@coconutislandstudio.com