Until We Die is a side-scrolling strategy game about defending your base where you have to run around as Ivan, assign tasks to people, and fight mutants in the post-apocalyptic subway!
[h3]Bug fixes[/h3]
- :clap: [Critical] Fixed exception related with moving on railcar nearby drone depot.
- :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels.
- :clap: Fixed spawning points for mutated dogs.
- :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level.
[h3]Changes[/h3]
- Changed the visual look of mutants.
- Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast.
- Combat training bonus changed: Dash consume 40% → 20% less energy.
- Growths fire damage rate changed: x5 → x8 of base damage.
- Fire Traps bonus appear order changed: 1/3/5th → 2/4/6th wall.
- Fire Traps triggers when wall has less then 50% of HP.
- Flash Traps triggers when wall has less then 30% of HP.
- Sniper damage is increased: 20 → 40 DP
- Sniper behavior is improved: snipers try to choose targets more intelligently and skip monsters that are not affected by damage. ( When big mutants throws eggs behind walls they don't get damage )
- Sniper time between shoots changed: 5 → 6 seconds.
- Snipers don't start attacking at one time.
- Short night condition removed from seasoned difficulty.
- Bad soil condition is added to seasoned difficulty.
- Normal Difficulty changed: days to survive 30 → 28.
- Normal Difficulty changed: first wave will come on 10 → 7th night.
- Normal Difficulty changed: second wave will come on 18 → 17th night.
- Normal Difficulty changed: third wave will come on 29 → 27th night.
- Normal Difficulty changed: the bridge will be opened on 13 → 12th day.
- Stalkers Workshop producing time is increased: 400 → 420 seconds.
- Snipers Workshop producing time is increased: 600 → 630 seconds.
- Keyboard AZERTY layout added.
- Controllers layout changed: Rush button is on R2.