UWD News #3: Plans for November

Until We Die

Until We Die is a side-scrolling strategy game about defending your base where you have to run around as Ivan, assign tasks to people, and fight mutants in the post-apocalyptic subway!

Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) [img]{STEAM_CLAN_IMAGE}/36259827/3a525966c1bb56be271558eade93cf173c2f8cda.png[/img] 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to prepare more materials and show the gameplay for our next show-up. Game videos, living pictures... all the good stuff like the animation below: [img]{STEAM_CLAN_IMAGE}/36259827/15924ac8f5a5ca7fee4c868ff88c585ae6037292.gif[/img] 🔧 Unfortunately, the scenario update won't be released this year. I think it is better to warn about this in advance. Even if we technically manage to finish it, we will not publish such a big update without playtests and until we go through everything ourselves. It was the case on the release of the game and will be so with every major update. 💬 In the meantime, I will answer some of the questions raised from time to time: [b]1. After gameover, the player appears into a wagon that gives passive bonuses. Will there be something similar for the second scenario?[/b] - Yes! Each scenario will give bonuses, but the wagon was sharpened only for the first scenario. We have to scale it so that it fits logically into the increased size of the game. [b]2. Will the first scenario be affected by the update?[/b] - UI and laboratory will be affected. You can read more about this [url=https://steamcommunity.com/app/1197570]here[/url]. We are also thinking about quickly commanding units to move from one edge of the map to the other. In our opinion, such a need arises during the last wave, when one of the walls withstood, and the defenders prematurely celebrate the victory :) [b]3. Is it possible to select the nearest units by type by pressing the keys 1, 2, 3 on the keyboard?[/b] - Yes, we will add this feature. [b]4. Will the flamethrower be added as a hero or a unit?[/b] - The flamethrower will be a playable character. New characters won't be active by default. They will need to be found and rescued in the game first. After that, the character will become available for selection. When "rescuing," the player may immediately change the hero in the game for the found one. This system will apply to all added characters. [b]5. Will there be multiplayer?[/b] - No, there will be no multiplayer. Next year, we have plans to work on the content and port the game to Nintendo Switch. [b]6. The hero runs too slowly. Is it possible to increase his speed? [/b] - The heroes' speed is calculated so that the game is beatable on all difficulty modes. It's balanced and playtested. [b]7. Will an endless game mode be added?[/b] - We may add Endless game mode after the release of the second scenario. That's all I wanted to tell you for today :) Thank you so much for being attentive, and have a great weekend, everyone!