Fast-paced, falling block puzzles mixed with shooter and tower defense elements. Play solo, co-op, or versus!
[h2]New Graphics[/h2]
[img]{STEAM_CLAN_IMAGE}/35272137/959d5f3cd658de1ee27d9e41709d582d64c01da5.gif[/img] [img]{STEAM_CLAN_IMAGE}/35272137/aa21858f53ff0195577f0beea294213604686524.gif[/img]
[i]Pew Pew Puzzle Defense[/i] has gotten a much needed makeover, with 90% of the original graphics being replaced with new, custom-made sprites. I've also removed the borders that plagued the VS and big playing field modes. This means the size of everything has slightly increased to keep the same number of blocks per row.
[h2]Gameplay Changes[/h2]
Version 2.0 also includes several quality of life improvements and other adjustments:
[list]
[*] Incremental volume controls for the music and sound effects
[*] No coin penalty for selling a tower
[*] Coins stay on the screen much longer
[*] Your score is the highest coin amount accumulated, not your current number of coins
[*] Only two of each tower can be built on small fields (four on big fields)
[*] Blocks speed up at slightly slower rates overall
[*] Dropping clusters of blocks will slow down the block speed
[/list]
I am still trying to find the best difficulty balance, so please let me know if you have any other suggestions. Because of all these changes, though, I have reset the Steam leaderboards again to ensure that the high scores are fair.