Version 1204.22 Update

[h3][/h3] [list] [*]Fixed a bug where the cooldown was can decrease to less than 0 seconds. This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable. [*]The problem of mouse clicking on the low wall of the chapel has been corrected. [*]In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected. [*]Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added. [/list] [h3][/h3] [list] [*]All playerable characters' attackrate has been increased little by little. In particular, the overall attackrate of the Knight was increased by 15%. [*]Knight's HP increased by 15%. [*]Blacksmith's Unstoppable charge requirement has been reduced from 36 to 30. [*]Blacksmith's Earthquake attackrate increased by 10%. [*]Werewolf's Charge cooldown decreased from 10 seconds to 7 seconds. [*]Werewolf's stamina requirement for Mutilation has been reduced from 4 to 3. [*]The parrying latency of the Knight and Vampire increased from 0.3 seconds to 0.35 seconds. [*]Vampire's skill animation has been modified to faster. [*]All regional supervisors, except Wyvern, have increased their HP by 15% ~ 20%. [*]The drop rate of all items has increased by about 10%. [*]Some monsters' HP has been adjusted slightly. [*]The effectiveness of some relics has increased. [*]Enemies appearing in the second half of the region have slightly decreased in HP. [/list]