[h3][/h3]
[list]
[*]Fixed a bug where the cooldown was can decrease to less than 0 seconds.
This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable.
[*]The problem of mouse clicking on the low wall of the chapel has been corrected.
[*]In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected.
[*]Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added.
[/list]
[h3][/h3]
[list]
[*]All playerable characters' attackrate has been increased little by little.
In particular, the overall attackrate of the Knight was increased by 15%.
[*]Knight's HP increased by 15%.
[*]Blacksmith's Unstoppable charge requirement has been reduced from 36 to 30.
[*]Blacksmith's Earthquake attackrate increased by 10%.
[*]Werewolf's Charge cooldown decreased from 10 seconds to 7 seconds.
[*]Werewolf's stamina requirement for Mutilation has been reduced from 4 to 3.
[*]The parrying latency of the Knight and Vampire increased from 0.3 seconds to 0.35 seconds.
[*]Vampire's skill animation has been modified to faster.
[*]All regional supervisors, except Wyvern, have increased their HP by 15% ~ 20%.
[*]The drop rate of all items has increased by about 10%.
[*]Some monsters' HP has been adjusted slightly.
[*]The effectiveness of some relics has increased.
[*]Enemies appearing in the second half of the region have slightly decreased in HP.
[/list]