[h3][/h3]
[list]
[*]The incorrect display of cool down of charging skill has been corrected.
[*]Missed conversation localstring in the vampire encounter event has been corrected.
[*]It has been improved to invoke the main menu if the client window loses focus during the game.
[*]It has been improved to show destructive items on the minimap.
[*]The icon of the blood well displayed in the minimap has been changed.
[*]Improved aim calibration. The variables considered in the aiming calibration are now:
[list]
[*]Nearest target
[*] Target in the direction that best matches the direction in which the skill was used
[*] Long-range enemy
[*] Region supervisor or elite[/list]
[/list]
[h3][/h3]
[list]
[*]Mutilation : Execution glyph's attack damage has been increased by 20%.
[*]Blacksmiths' all attack damages has been reduced by 10%.
[*]Lava Golem's preparation time for the attack has been increased by 15%.
[/list]
[h3][/h3]
[list]
[*]Improvement of Fear System: Planning
[*]Improvement of Vampire quest: Planning
[*]Blacksmith, Vampire balancing or redesign : Waiting
[*]Game Translation Tool: Waiting
[*]Game Preferences Helper: Waiting
[/list]
[h3][/h3]
[list]
[*]The feature to adjust the camera distance has been completed, but the camera has been out of the modeling in areas with low ceilings or narrow spaces.
I can solve this problem using collision calculations, but it didn't look good because the camera moved frequently by collisions.
I will review these issues later and update the distance adjustment feature after solving them all.
[/list]