Version 0520.22 Update

[h3][/h3] [list] [*]The incorrect display of cool down of charging skill has been corrected. [*]Missed conversation localstring in the vampire encounter event has been corrected. [*]It has been improved to invoke the main menu if the client window loses focus during the game. [*]It has been improved to show destructive items on the minimap. [*]The icon of the blood well displayed in the minimap has been changed. [*]Improved aim calibration. The variables considered in the aiming calibration are now: [list] [*]Nearest target [*] Target in the direction that best matches the direction in which the skill was used [*] Long-range enemy [*] Region supervisor or elite[/list] [/list] [h3][/h3] [list] [*]Mutilation : Execution glyph's attack damage has been increased by 20%. [*]Blacksmiths' all attack damages has been reduced by 10%. [*]Lava Golem's preparation time for the attack has been increased by 15%. [/list] [h3][/h3] [list] [*]Improvement of Fear System: Planning [*]Improvement of Vampire quest: Planning [*]Blacksmith, Vampire balancing or redesign : Waiting [*]Game Translation Tool: Waiting [*]Game Preferences Helper: Waiting [/list] [h3][/h3] [list] [*]The feature to adjust the camera distance has been completed, but the camera has been out of the modeling in areas with low ceilings or narrow spaces. I can solve this problem using collision calculations, but it didn't look good because the camera moved frequently by collisions. I will review these issues later and update the distance adjustment feature after solving them all. [/list]