Version 1.9.4.1

Element TD 2 - Tower Defense

Element TD 2 sees you combine powerful elements to create unique towers. Prove your defenses against challenging foes, and compete or cooperate with others to determine who has mastered the elements.

Last month, we released [b]Version 1.94[/b], which applied performance updates, quality of life features, and a fresh round of balance. Today's update is a follow-up, touching up on balance and fixing some annoying issues. [hr][/hr] [h2][b]Improvements & Fixes[/b][/h2][list] [*]Co-op first wave timer can no longer be bypassed [*]Fixed a bug allowing people to join lobby during countdown [*]Fix for kick player sometimes not working [*]Fixed various crash errors [*]Improvements to spacing and font size for localization support [/list] [hr][/hr] [h2][b]Balance Changes[/b][/h2] [h3][b]General[/b][/h3][list] [*] All 850 range towers increased to 875 range [*] All 1150 range towers reduced to 1125 range [*] All 1450 range towers increased to 1500 range [*]Level 3 Elemental Boss HP curve tweaked so that it's harder to kill up to wave 40 [/list] [h3][b]Dual Element Towers[/b][/h3][list] [*] Solar Tower DoT duration now scales with level from 6 to 6 / 7 / 8 [*] Poison Tower impact damage (not DoT) increased from 120 / 480 / 1920 to 130 / 520 / 2080 [/list] [h3][b]Triple Element Support Towers[/b][/h3][list] [*] Windstorm Tower damage reduced from 400 / 1600 to 300 / 1200 [*] Corrosion Tower damage over time reduced from 90 / 360 to 65 / 260 [*] Polar Tower damage reduced from 700 / 2800 to 500 / 2000 [*] Muck Tower damage reduced from 600 / 2400 to 450 / 1800 [*] Nova Tower damage reduced from 350 / 1400 to 260 / 1040 [*] Jinx Tower damage reduced from 750 / 3000 to 550 / 2200 [*] Incantation Tower damage reduced from 375 / 1500 to 285 / 1140 [*] Root Tower damage over time reduced from 50 / 200 to 35 / 1400 [/list] [h3][b]Triple Element Damage Towers[/b][/h3][list] [*] Money Tower ability damage multiplier increased from 20% / 40% to 25% / 50% [*] Money Tower max damage increased from 5280 / 26400 to 5445 / 27720 [*] Astral Tower ability duration now scales with level from 3 to 3 / 4 [*] Astral Tower attack damage increased from 2250 / 9000 to 2300 / 9200 [*] Golem Tower attack damage increased from 2700 / 10800 to 2800 / 11200 [*] Flamethrower Tower ability damage increased from 230 / 920 to 250 / 1000 [*] Ethereal Tower damage reduced from 950 / 3800 to 900 / 3600 [*] Ethereal Tower damage gain per kill reduced from 95 / 380 to 90 / 360 [*] Laser Tower damage increased from 6000 / 24000 to 7000 / 28000 [*] Laser Tower damage loss per nearby creep reduced from 750 / 3000 to 600 / 2400 [*] Laser Tower max damage loss reduced from 3000 / 12000 to 2400 / 9600 [/list] [h3][b]Quad Element Towers[/b][/h3][list] [*] Singularity Tower damage reduced from 13200 to 12000 [*] Gravity Cannon Tower damage reduced from 9000 to 8000 [*] Tsunami Tower ability damage reduced from 22000 / 52000 / 90000 / 135000 to 20000 / 50000 / 85000 / 130000 [*] Archdruid Tower ability damage multiplier reduced from 7% to 5% [*] Archdruid Tower AoE reduced from 400 to 300 [*] Crystal Spire Tower range reduced from 650 to 625 [*] Crystal Spire Tower attack damage increased from 35000 from 36000 [*] Plague Tower damage increased from 700 to 725 [*] Rage Tower damage amplification increased from 25% from 28% [/list] [hr][/hr] That's it for the notes! As usual, a balance updates means [b]Score Leaderboards[/b] have been wiped; however, the current [b]Ranked Season[/b] remains untouched. We're still working on [url=https://store.steampowered.com/news/app/1018830/view/4205876369762836448]another update[/url], which will release in the coming months. In the meantime, enjoy the new patch!