Version 1.2.0 - Gamepad Support

[h1]V 1.2.0[/h1] [h2]Features:[/h2] [list] [*] Added Gamepad support [*] PS4 and PS5 controllers tested utilizing DS4Windows [*] Note: Hacking minigame still requires keyboard input [*] Updated UI hints, prompts, and instructional text to utilize rich text styling [*] Instructional prompts utilize button images depending on which input is being used (keyboard or gamepad) [*] Hacking tutorial updated to reflect changes to text styling [*] Tweaked item highlighting, so that different items highlight at different times [*] When multiple items were in a room, they would all flash at the same time which could be confusing [*] Moved the USB stick in the Floor 3 Sys Admin’s office to a location where its highlight wouldn’t overlap the the computer’s highlighting [/list] [h2]Fixes:[/h2] [h3]Fixed issue where:[/h3] [list] [*] Opening cut-scene subtitles will start automatically after enabling subtitles in the main menu [*] Vent level final dialogue event was not triggering [*] Vent level exit timing cut off final dialogue [*] Floor 3 level streaming glitch made it possible to get stuck inside a spawning detail mesh [*] Floor 3 elevator wall collision settings made it possible to walk through [*] Theo’s procedural lean could get stuck if crouching while accelerating, resulting in awkward positioning [*] Certain guard types would take a body shot from pistol and freeze [*] Entering cut-scene in secret room while crouched would result in Theo’s body floating in the cut-scene [*] Floor 4 security Captain’s office outdoor snow was not visible [*] Floor 4 infirmary outdoor visual assets were not loading (north and south directions) [*] CIPR background music was playing over the opening cut-scene when playing from a loaded game [*] Security terminal audio feedback was different (and rather annoying) [*] Lighting seam visible in Floor 3 south common room [/list]