[h1]V 1.2.0[/h1]
[h2]Features:[/h2]
[list]
[*] Added Gamepad support
[*] PS4 and PS5 controllers tested utilizing DS4Windows
[*] Note: Hacking minigame still requires keyboard input
[*] Updated UI hints, prompts, and instructional text to utilize rich text styling
[*] Instructional prompts utilize button images depending on which input is being used (keyboard or gamepad)
[*] Hacking tutorial updated to reflect changes to text styling
[*] Tweaked item highlighting, so that different items highlight at different times
[*] When multiple items were in a room, they would all flash at the same time which could be confusing
[*] Moved the USB stick in the Floor 3 Sys Admin’s office to a location where its highlight wouldn’t overlap the the computer’s highlighting
[/list]
[h2]Fixes:[/h2]
[h3]Fixed issue where:[/h3]
[list]
[*] Opening cut-scene subtitles will start automatically after enabling subtitles in the main menu
[*] Vent level final dialogue event was not triggering
[*] Vent level exit timing cut off final dialogue
[*] Floor 3 level streaming glitch made it possible to get stuck inside a spawning detail mesh
[*] Floor 3 elevator wall collision settings made it possible to walk through
[*] Theo’s procedural lean could get stuck if crouching while accelerating, resulting in awkward positioning
[*] Certain guard types would take a body shot from pistol and freeze
[*] Entering cut-scene in secret room while crouched would result in Theo’s body floating in the cut-scene
[*] Floor 4 security Captain’s office outdoor snow was not visible
[*] Floor 4 infirmary outdoor visual assets were not loading (north and south directions)
[*] CIPR background music was playing over the opening cut-scene when playing from a loaded game
[*] Security terminal audio feedback was different (and rather annoying)
[*] Lighting seam visible in Floor 3 south common room
[/list]