[h1]Grey Block Version 2.0.0[/h1]
[h2]Features:[/h2]
[list]
[*] [b]Overhauled the player camera system[/b]
[*] Improved camera positioning in walk, stealth, targeting positions
[*] Player/Ally mesh collisions with camera
[*] Smooth transitions between camera states
[*] Improved transitions between gameplay and cutscenes
[*] [b]Updated shaders for all characters[/b]
[*] [b]Refactored opening cinematics[/b]
[*] Improved lighting
[*] New character shaders provide better detail
[*] Theo escort scene has been redone to provide additional time to read screen text
[*] Greatly improved rendered video quality, fewer compression artifacts
[*] [b]Refactored gameplay cinematics[/b]
[*] Staircase pre-lockpick scene
[*] Improved lighting
[*] New animations
[*] Staircase post-lockpick scene
[*] Fully reworked, improved and smoothed camera positioning
[*] Improved scene performance reducing frame-rate drops
[*] New animations, improved choreography
[*] Additional dialogue
[*] Cafeteria Refrigerator scene
[*] Fully reworked, improved and smoothed camera positioning
[*] New animations, improved choreography
[*] Improved lighting
[*] All other cinematics received lighting improvements
[*] [b]Improved Listening/Focus mode[/b]
[*] Reduced blurring effect
[*] Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
[*] Added audio effect
[*] Resolved bugs listed below
[*] [b]Improved Player Locomotion[/b]
[*] Improved player movement when jogging/accelerating
[*] Eliminated strafing during jogging
[*] Improved blending between animations
[*] Sneak/Crouch transitions are smoother
[*] [b]Audio[/b]
[*] Improved game audio mix
[*] Reverb effects are now present in all game areas
[*] Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
[*] [b]New timed hint system for some obstacles[/b]
[*] Opening area
[*] Main fusebox challenge
[*] [b]Performance tweaks[/b]
[*] Improved LODs in troublesome areas
[*] Reduced post-processing load in troublesome areas
[*] Improved rendering pass by optimizing unnecessary shadows
[*][b] Resolved damaged light flickering in destroyed CIPR environment[/b]
[*] [b]Reduced walk distance in ending scenes[/b]
[*][b] Save system update phase 1[/b]
[*] Added save file version field to save files
[*] Added save file updater to update older save files (hopefully) without corrupting existing ones
[*] Backend encapsulation improvements
[h2]Fixes:[/h2]
[*] Resolved camera collision with player mesh
[*] Resolved camera collision with ally mesh
[*] Resolved camera getting stuck in crouch position when colliding with object
[*] Resolved background music stopping in ending scenes
[*] Resolved issue where listening mode would show highlighted items after exiting
[*] Resolved issue where listening mode key could be feathered and show highlighted items
[*] Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
[*] Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
[*] Resolved bug where starting a New Game would not clear player’s inventory
[*] Resolved bug where starting a New Game would not clear player’s score
[*] Resolved bug where starting a New Game would not clear player’s objectives
[*] Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
[*]
[/list]