Grey Block Version 2.0

[h1]Version 2.0.0[/h1] [h2]Features:[/h2] [h3]Overhauled the player camera system[/h3] [*] Improved camera positioning in walk, stealth, targeting positions [*] Player/Ally mesh collisions with camera [*] Smooth transitions between camera states [*] Improved transitions between gameplay and cutscenes [h3]Updated Shaders for all Characters[/h3] [h3]Refactored Opening Cinematics[/h3] [*] Improved lighting [*] New character shaders provide better detail [*] Theo escort scene has been redone to provide additional time to read screen text [*] Greatly improved rendered video quality, fewer compression artifacts [h3]Refactored Gameplay Cinematics[/h3] [b]Staircase pre-lockpick scene[/b] [*] Improved lighting [*] New animations [b]Staircase post-lockpick scene[/b] [*] Fully reworked, improved and smoothed camera positioning [*] Improved scene performance reducing frame-rate drops [*] New animations, improved choreography [*] Additional dialogue [b]Cafeteria Refrigerator scene[/b] [*] Fully reworked, improved and smoothed camera positioning [*] New animations, improved choreography [*] Improved lighting [b]All other cinematics received lighting improvements[/b] [h3]Improved Listening/Focus Mode[/b][/h3] [*] Reduced blurring effect [*] Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect [*] Added audio effect [*] Resolved bugs listed below [h3]Improved Player Locomotion[/h3] [*] Improved player movement when jogging/accelerating [*] Eliminated strafing during jogging [*] Improved blending between animations [*] Sneak/Crouch transitions are smoother [h3]Audio [/h3] [*] Improved game audio mix [*] Reverb effects are now present in all game areas [h3]New Timed Hint System[/h3] [*] Opening area [*] Main fusebox challenge [h3]Performance Tweaks[/h3] [*] Improved LODs in troublesome areas [*] Reduced post-processing load in troublesome areas [*] Improved rendering pass by optimizing unnecessary shadows [h3]Save System Update Phase 1[/h3] [*] Added save file version field to save files [*] Added save file updater to update older save files (hopefully) without corrupting existing ones [*] Backend encapsulation improvements [h2]Fixes:[/h2] [*] Resolved damaged light flickering in destroyed CIPR environment [*] Reduced walk distance in ending scenes [*] Resolved camera collision with player mesh [*] Resolved camera collision with ally mesh [*] Resolved camera getting stuck in crouch position when colliding with object [*] Resolved background music stopping in ending scenes [*] Resolved issue where listening mode would show highlighted items after exiting [*] Resolved issue where listening mode key could be feathered and show highlighted items [*] Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable [*] Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load [*] Resolved bug where starting a New Game would not clear player’s inventory [*] Resolved bug where starting a New Game would not clear player’s score [*] Resolved bug where starting a New Game would not clear player’s objectives [*] Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching [*] Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad [/list]