[h1]Version 2.0.0[/h1]
[h2]Features:[/h2]
[h3]Overhauled the player camera system[/h3]
[*] Improved camera positioning in walk, stealth, targeting positions
[*] Player/Ally mesh collisions with camera
[*] Smooth transitions between camera states
[*] Improved transitions between gameplay and cutscenes
[h3]Updated Shaders for all Characters[/h3]
[h3]Refactored Opening Cinematics[/h3]
[*] Improved lighting
[*] New character shaders provide better detail
[*] Theo escort scene has been redone to provide additional time to read screen text
[*] Greatly improved rendered video quality, fewer compression artifacts
[h3]Refactored Gameplay Cinematics[/h3]
[b]Staircase pre-lockpick scene[/b]
[*] Improved lighting
[*] New animations
[b]Staircase post-lockpick scene[/b]
[*] Fully reworked, improved and smoothed camera positioning
[*] Improved scene performance reducing frame-rate drops
[*] New animations, improved choreography
[*] Additional dialogue
[b]Cafeteria Refrigerator scene[/b]
[*] Fully reworked, improved and smoothed camera positioning
[*] New animations, improved choreography
[*] Improved lighting
[b]All other cinematics received lighting improvements[/b]
[h3]Improved Listening/Focus Mode[/b][/h3]
[*] Reduced blurring effect
[*] Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
[*] Added audio effect
[*] Resolved bugs listed below
[h3]Improved Player Locomotion[/h3]
[*] Improved player movement when jogging/accelerating
[*] Eliminated strafing during jogging
[*] Improved blending between animations
[*] Sneak/Crouch transitions are smoother
[h3]Audio [/h3]
[*] Improved game audio mix
[*] Reverb effects are now present in all game areas
[h3]New Timed Hint System[/h3]
[*] Opening area
[*] Main fusebox challenge
[h3]Performance Tweaks[/h3]
[*] Improved LODs in troublesome areas
[*] Reduced post-processing load in troublesome areas
[*] Improved rendering pass by optimizing unnecessary shadows
[h3]Save System Update Phase 1[/h3]
[*] Added save file version field to save files
[*] Added save file updater to update older save files (hopefully) without corrupting existing ones
[*] Backend encapsulation improvements
[h2]Fixes:[/h2]
[*] Resolved damaged light flickering in destroyed CIPR environment
[*] Reduced walk distance in ending scenes
[*] Resolved camera collision with player mesh
[*] Resolved camera collision with ally mesh
[*] Resolved camera getting stuck in crouch position when colliding with object
[*] Resolved background music stopping in ending scenes
[*] Resolved issue where listening mode would show highlighted items after exiting
[*] Resolved issue where listening mode key could be feathered and show highlighted items
[*] Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
[*] Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
[*] Resolved bug where starting a New Game would not clear player’s inventory
[*] Resolved bug where starting a New Game would not clear player’s score
[*] Resolved bug where starting a New Game would not clear player’s objectives
[*] Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
[*] Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
[/list]