Version 1.1- more enemies!

Cobalt Core

A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

[h1]CONTENT[/h1] [list] [*] Six new enemies: [list] [*] 3 new normal enemies, one per zone! [*] One new elite for zone 2 [*] A new alternate Zone 1 boss [*] A new alternate Zone 2 boss[/list] [*] Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy.[list] [*] That’s because he kills players more often than any other non-boss fight! Watch out for this guy![/list] [*] One new common artifact: Chaff Emitters [/list] [h1]BUGFIXES[/h1] [list] [*] Fixed a graphical bug in the Hardest version of the big crystal fight [*] A few smaller fixes on really weird, niche edge cases [/list] [h1]MISC[/h1] [list] [*] Renamed a status from “DRAW LESS NEXT TURN” to “SHAKEN” [*] New splash art by Justin Chan! Look at it!!! [*] Updated credits [/list] [h1]NOTES[/h1] In the interest of keeping the game’s initial learning curve the same, all the new enemies can only show up after you’ve played or won a few runs. Pre-existing save files that have already done this will already have access to the new enemies! [img]{STEAM_CLAN_IMAGE}/43508163/6a161c9f6385a01c46a6436d7be992a4cfeab429.png[/img]