Version 1.1- more enemies!

[h1]CONTENT[/h1] [list] [*] Six new enemies: [list] [*] 3 new normal enemies, one per zone! [*] One new elite for zone 2 [*] A new alternate Zone 1 boss [*] A new alternate Zone 2 boss[/list] [*] Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy.[list] [*] That’s because he kills players more often than any other non-boss fight! Watch out for this guy![/list] [*] One new common artifact: Chaff Emitters [/list] [h1]BUGFIXES[/h1] [list] [*] Fixed a graphical bug in the Hardest version of the big crystal fight [*] A few smaller fixes on really weird, niche edge cases [/list] [h1]MISC[/h1] [list] [*] Renamed a status from “DRAW LESS NEXT TURN” to “SHAKEN” [*] New splash art by Justin Chan! Look at it!!! [*] Updated credits [/list] [h1]NOTES[/h1] In the interest of keeping the game’s initial learning curve the same, all the new enemies can only show up after you’ve played or won a few runs. Pre-existing save files that have already done this will already have access to the new enemies! [img]{STEAM_CLAN_IMAGE}/43508163/6a161c9f6385a01c46a6436d7be992a4cfeab429.png[/img]