[h1]CONTENT[/h1]
[list]
[*] Six new enemies:
[list]
[*] 3 new normal enemies, one per zone!
[*] One new elite for zone 2
[*] A new alternate Zone 1 boss
[*] A new alternate Zone 2 boss[/list]
[*] Duncan the skunk, pilot of the Mining Drill, has been upgraded from NORMAL to ELITE enemy.[list]
[*] That’s because he kills players more often than any other non-boss fight! Watch out for this guy![/list]
[*] One new common artifact: Chaff Emitters
[/list]
[h1]BUGFIXES[/h1]
[list]
[*] Fixed a graphical bug in the Hardest version of the big crystal fight
[*] A few smaller fixes on really weird, niche edge cases
[/list]
[h1]MISC[/h1]
[list]
[*] Renamed a status from “DRAW LESS NEXT TURN” to “SHAKEN”
[*] New splash art by Justin Chan! Look at it!!!
[*] Updated credits
[/list]
[h1]NOTES[/h1]
In the interest of keeping the game’s initial learning curve the same, all the new enemies can only show up after you’ve played or won a few runs. Pre-existing save files that have already done this will already have access to the new enemies!
[img]{STEAM_CLAN_IMAGE}/43508163/6a161c9f6385a01c46a6436d7be992a4cfeab429.png[/img]