A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!
BALANCE CHANGES:
[list]
[*] Table Flip and its upgrades are all 1 energy cheaper
[*] Quick Thinking B now draws +1 card, but exhausts
[*] Math.Max B no longer gives -1 energy next turn, but exhausts
[*] 00-A Mining Drill now caps at 9 shots per cannon
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GRAPHICAL CHANGES:
[list]
[*] Gave 00-A Mining Drill a unique pilot
[*] Put back a pixel that went missing
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BUG FIXES:
[list]
[*] Progress bar fixes!
[*] Artifact #87 is correctly marked in the codex now. (If you’ve already seen the game’s finale, you may need to do it again to properly mark this as seen.)
[*] three cards have been removed from the codex temporarily, as they're not accessible at this moment
[*] added one card to the codex that should have been there already
[*] Event #26 has been correctly added to the pool
[*] In total, this should mean players can properly get 100% on all progress bars now
[*] Spawning objects inside of a wall now immediately destroys them
[*] Fixed a bug that caused Scrap Armor to sometimes not trigger correctly
[*] Shield and Temp Shield are no longer considered statuses.
[*] Mechanically, the only impact of this is that Boost’s “add X to your next status” will not be added to Shield or Temp Shield
[*] Fixed a crash from doubling Total Cache Wipe’s effect with Zero Doubler. Feel free to double this card all you like, now
[*] Fixed a weird niche bug where Buried Relic’s self-boost could sometimes be unstunnable
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