Patch notes: 1.0.4

Cobalt Core

A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

GRAPHICAL CHANGES: [list] [*] Made “Reduced Background Motion” setting reduce more backgrounds’ motion [/list] BUG FIXES: [list] [*] Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after. [*] Fixed a case where RNG was not seeded correctly [*] the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop [*] On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back [/list] MISC: [list] [*] Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting [*] The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing) [*] You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash [*] Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!) [/list]