Patch notes: 1.0.6

Cobalt Core

A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

CONTENT: [list] New event! (It’s a very fun one.) ⚽ Duncan, the pilot of the Mining Drill, overcame his shyness and can now talk 5 new artifacts: [list] Tiderunner’s starting artifact has been split into 2 artifacts, to be easier to parse Tiderunner now has a boss artifact, meaning all 5 ships have boss artifacts :) new Dizzy artifact new Max artifact new Isaac boss artifact [/list] [/list] BALANCE SHIFTS: [list] Made Caffeine Rush cap at 2 triggers per turn Heavily reworked Jupiter’s boss artifact Instead of “your Jupiter Drone card now costs 0”, it is now: If there are no Jupiter Drones currently in the midrow: when you launch a Jupiter Drone, gain 1 energy Gemini now starts with one new extra card, Basic Swap If a bubbled drone is launched into a midrow object, the bubble takes the hit first. This means Brac is more dangerous! Watch out! [/list] INTERNAL CHANGES: [list] Reworked how a few artifacts worked internally Reworked how a lot of enemy code works Essentially, did a bunch of work under the hood, so we can do more cool stuff in the future [/list] BUG FIXES: [list] From Hell’s Heart B can no longer kill you if you play it twice through Max + Zero Doubler shenanigans Fixed a rare case where Sticky Note and Safety Lock could be wasted buffing temporary cards Fixed that **Heal Booster** would also boost enemy healing (only relevant once, but still: whoops!!) Various other smaller bugfixes [/list]