Version 1.1.0b released

[h1]Update Features and Changes:[/h1] [h2]Added & Removed:[/h2] - Added a level slider in the play menu to make menu navigation easier. - Added a tutorial tooltips to level 8, helping to introduce life steal turrets. - Added level 10. - Added level 11. - Added level 12. - Added level 13. - Added level 14. - Added level 15. - Added the forcefield obstacle. This obstacle is a solid forcefield wall until the player presses a button to enable/disable them. - Added the grinder obstacle. This obstacle is very deadly and will grind up the rocket if the player touches it. - Added various features to the secret experimental level editor. [h2]Changes:[/h2] - Changed how the rocket vibrates when charging. - Changed the images for the jump scare room. - Changed the laser turret introduction tooltip to specify they must be destroyed by launching at them at full speed. - Increased the length for the tutorial level. - Increased the maximum number of sounds that can be played at once. - Made it so that the main menu buttons can only be pressed if their alpha is greater than 0.25. - Made it so that the tooltips on the tutorial level will disappear when the player beats the level. [h2]Fixes & Optimization;[/h2] - Fixed 2 white pixels on the left of the win menu logo. - Fixed an issue where it was rarely possible to get a time of 0.01 seconds on a level. - Fixed an issue where the UI color was not properly reset to the default when erasing data. - Fixed an issue where the ambient sound for the gem would keep playing across levels. - Fixed an issue where the audio settings were reset when deleting your data. - Fixed an issue where the buttons and logo would not fade out if the player quit before the buttons were at full alpha. - Fixed an issue where the computer startup sound effect would not fade out when quitting. - Fixed an unpredictable issue where tabbing out and in of the game while its paused causes the game to crash.