[h1]Update Features and Changes:[/h1]
[h2]Added & Removed:[/h2]
- Added a level slider in the play menu to make menu navigation easier.
- Added a tutorial tooltips to level 8, helping to introduce life steal turrets.
- Added level 10.
- Added level 11.
- Added level 12.
- Added level 13.
- Added level 14.
- Added level 15.
- Added the forcefield obstacle. This obstacle is a solid forcefield wall until the player presses a button to enable/disable them.
- Added the grinder obstacle. This obstacle is very deadly and will grind up the rocket if the player touches it.
- Added various features to the secret experimental level editor.
[h2]Changes:[/h2]
- Changed how the rocket vibrates when charging.
- Changed the images for the jump scare room.
- Changed the laser turret introduction tooltip to specify they must be destroyed by launching at them at full speed.
- Increased the length for the tutorial level.
- Increased the maximum number of sounds that can be played at once.
- Made it so that the main menu buttons can only be pressed if their alpha is greater than 0.25.
- Made it so that the tooltips on the tutorial level will disappear when the player beats the level.
[h2]Fixes & Optimization;[/h2]
- Fixed 2 white pixels on the left of the win menu logo.
- Fixed an issue where it was rarely possible to get a time of 0.01 seconds on a level.
- Fixed an issue where the UI color was not properly reset to the default when erasing data.
- Fixed an issue where the ambient sound for the gem would keep playing across levels.
- Fixed an issue where the audio settings were reset when deleting your data.
- Fixed an issue where the buttons and logo would not fade out if the player quit before the buttons were at full alpha.
- Fixed an issue where the computer startup sound effect would not fade out when quitting.
- Fixed an unpredictable issue where tabbing out and in of the game while its paused causes the game to crash.