Hey everyone, Pogo Rocket is now officially in early access! You can now buy the game and be a part of its development process Along with the release of Pogo Rocket comes version 1.0.0, which includes a ton of changes:
[h1]Update Features and Changes:[/h1]
[h2]Added & Removed:[/h2]
- Added a button in the options that plays the beginning cutscene.
- Added a full screen button to the game.
- Added an auto tile wall block. This block will automatically place blocks in the space of one block. This is only used for developer level creation.
- Added an options menu from the pause menu.
- Added autosaving.
- Added multiple new main menu note messages.
- Added new tabs in the options menu
- Added sliders for R, G, and B values for the UI color.
- Added support for WASD button controls when the game is paused or the win menu is open.
- Added telescoping mode. This allows the player to view a level for a total of 5 seconds.
- Added the ability to move the rocket with the left joystick.
- Added the ability to navigate menus with the left joystick.
- Added the ability to select buttons with enter.
- Removed an extra false wall block from level 2.
- Removed preset color options.
- Removed the application surface drawing in black in white at the beginning of the level.
[h2]Changes:[/h2]
- Changed how the scrape noise plays.
- Completely changed how all sounds and music are played, fixing various issues with volume sliders setting audio group gain volumes.
- Increased the volume of the level songs.
- Made hit noises from lasers directional.
- Made it so that extremely long level names are now shrunk down to fit the level selection screen. Still needs some work.
- Made it so that menu sliders can now be selected and dragged with enter and can be dragged with the left joystick.
- Made it so that the cursor is invisible when a controller is being actively used.
- Made it so that the game now pauses when opening the steam overlay.
- Made it so that the game will now pause when an active controller is disconnected.
- Made it so that the game will now start in either full screen or windowed mode depending on the saved option in the settings.
- Made it so that the rocket can’t attach to the wall after it’s started exploding.
- Made it so that the rocket can’t be controlled after it’s already started exploding.
- Made it so that the scrape, charge, and launch sound effects will only stop playing after the rocket has fully faded out.
- Made the activation range for the life steal turret bigger.
- Modified the tutorial level to introduce telescoping mode.
[h2]Fixes & Optimization;[/h2]
- Fixed a massive performance issue related to collectables and the randomizer modifier.
- Fixed an issue where GUI elements would not be selected correctly when scaling the game window.
- Fixed an issue where a phantom image of the moon would still be moving in the background when the game was paused.
- Fixed an issue where auto tiling slopes would not change when they can’t find blocks to tile to. This behavior has changed so that they will turn into a regular wall block when no slope position is found.
- Fixed an issue where controller inputs and messages were shown even when using the keyboard for menu navigation.
- Fixed an issue where it was impossible to reopen and close the win menu when using arrow keys or WASD to navigate menus.
- Fixed an issue where it was possible to have multiple buttons selected at the same time when using a controller or arrow keys in any menu by switching the selected button really fast.
- Fixed an issue where life steal orbs would still take health from the pogo rocket even after the level was complete and it was invincible.
- Fixed an issue where modifiers would not play a noise when selected or unselected.
- Fixed an issue where moving the mouse at the exact same time as selecting a button with the controller or keyboard would cause multiple buttons to be selected.
- Fixed an issue where multiple pause controllers could be created, causing performance and drawing issues.
- Fixed an issue where the attach indicator would immediately play at the beginning of a level.
- Fixed an issue where the background was not being drawn in the level editor.
- Fixed an issue where the controller continues to vibrate while the game is paused and occasionally forever after the game has been closed even after disconnecting and reconnecting.
- Fixed an issue where the death sound would stop playing when the game was paused after restarting.
- Fixed an issue where the input type would automatically switch back to the mouse at the beginning of a level regardless of what it already was.
- Fixed an issue where the level editor would save a thumbnail for the tutorial.
- Fixed an issue where the rocket’s trails would not fade out when the rocket explodes.
- Fixed an issue where the scrape noise could continuously play and even continue into other rooms.
- Fixed an old issue where when the rocket was not attached to the wall, the rocket would charge up instead of the pogo stick.
- Fixed symmetry issues with the tutorial level.
- Greatly optimized saving and loading of level variables and thumbnails, making it much easier to setup new levels and implement saving and loading into the level editor in the future.
- Made it so that both the level thumbnail and the unknown thumbnail will now draw according to the set UI color properly.