[h1]Update Features and Changes:[/h1]
[h2]Added:[/h2]
- Added Minecraft easter egg
- Added a button to choose what color the UI is
- Added a button to enable/disable controller vibration
- Added a button to enable/disable screen shake
- Added a button to enable/disable the direction marker
- Added a sound effect for when the player does what the tutorial says to do
- Added level 4
- Added screen shake, controller vibration, and a sound effect that are all dynamically played based on
the rocket's speed when it hits a wall
- Added sound effect for erasing data
- Added tileset walls. These are fake walls that extend past physics walls. In some cases, performance
has doubled
- Added tooltips in the tutorial level to the top right of the screen. The color of the tooltips changes
based on the color chosen in options
- Added tooltips scene in level 4 that explains how turrets work
[h2]Changes:[/h2]
- Changed and completed level 2
- Changed and refined all levels
- Changed charge bar to always draw in front of all room blocks and obstacles
- Changed direction marker system to run more efficiently and have less issues with bounding boxes
- Changed sprite for all of the wall turret lasers (now animated with different sprites depending upon
whether lasers are next to it or not)
- Changed sprite for the wall turrets
- Decreased the time it takes for wall lasers to shoot at the beginning of the level (5 seconds to 1
second)
- Disabled debug overlay at the start of the game (press f3 to enable)
- False walls will now turn into regular walls when the player wins a level
[h2]Fixes;[/h2]
- Fixed a drawing order issue where the rocket/pogo stick would draw either above or below certain
instances. They now always draw below other instances
- Fixed an issue where particles would carry over to new rooms (possible memory leak)
- Fixed an issue where the pogo stick would instantly attach to a block after launching
- Fixed issue where some blocks did not tile correctly
- Improved auto slope block mechanics, more cases are now possible allowing for more flexible
placement
- Increased ambient sound from wall lasers
- Removed old sprite showing game controls
- Removed the test level from the level list. Can still be accessed through debug mode (I dare you to
press next level)
[h2]Known Issues:[/h2]
- Wall turret lasers' orientations sometimes do not work