Version 0.6.0a released

[h1]Update Features and Changes:[/h1] [h2]Added:[/h2] - Added Minecraft easter egg - Added a button to choose what color the UI is - Added a button to enable/disable controller vibration - Added a button to enable/disable screen shake - Added a button to enable/disable the direction marker - Added a sound effect for when the player does what the tutorial says to do - Added level 4 - Added screen shake, controller vibration, and a sound effect that are all dynamically played based on the rocket's speed when it hits a wall - Added sound effect for erasing data - Added tileset walls. These are fake walls that extend past physics walls. In some cases, performance has doubled - Added tooltips in the tutorial level to the top right of the screen. The color of the tooltips changes based on the color chosen in options - Added tooltips scene in level 4 that explains how turrets work [h2]Changes:[/h2] - Changed and completed level 2 - Changed and refined all levels - Changed charge bar to always draw in front of all room blocks and obstacles - Changed direction marker system to run more efficiently and have less issues with bounding boxes - Changed sprite for all of the wall turret lasers (now animated with different sprites depending upon whether lasers are next to it or not) - Changed sprite for the wall turrets - Decreased the time it takes for wall lasers to shoot at the beginning of the level (5 seconds to 1 second) - Disabled debug overlay at the start of the game (press f3 to enable) - False walls will now turn into regular walls when the player wins a level [h2]Fixes;[/h2] - Fixed a drawing order issue where the rocket/pogo stick would draw either above or below certain instances. They now always draw below other instances - Fixed an issue where particles would carry over to new rooms (possible memory leak) - Fixed an issue where the pogo stick would instantly attach to a block after launching - Fixed issue where some blocks did not tile correctly - Improved auto slope block mechanics, more cases are now possible allowing for more flexible placement - Increased ambient sound from wall lasers - Removed old sprite showing game controls - Removed the test level from the level list. Can still be accessed through debug mode (I dare you to press next level) [h2]Known Issues:[/h2] - Wall turret lasers' orientations sometimes do not work