Maiden & Spell is a magical girl battle game, set in a cutesy fantasy world. Select from one of eight young ladies to battle 1 on 1 with a friend, or fight your way through a series of bosses and learn the secrets of The Kingdom of Stars.
Hello everyone!
After about 2 and a half weeks, the balance-beta is over!
We made a LOT of changes and adjustments. Many of the characters got new movement options, buffed moves, opportunities for counterplay in certain matchups, and more.
If you've been playing with friends on the main branch, you might be surprised at the new tools your favorite character has. Be sure to check them out when you get the chance!
But first: the game also now has an [i]official Korean translation[/i], thanks to one [b]A1NVERSE[/b]! He's been a member of the M&S community from the beginning, and was kind enough to make an official translation for the game.
Without further ado, here's all the changes that came out of the Beta!
There's so many, you might just have to try the game out yourself to get the full experience.
[img]{STEAM_CLAN_IMAGE}/34270977/4480d1f09d28162f650620eb44a353cd9dc4e086.png[/img]
- Added a Korean Translation for the game.
- Fixed issue where "ghosts" would be left behind in lobbies.
- Fixed issue where P2 getting hit would sometimes desync match spectators.
- Fixed issue where the Training menu could crash
- Fixed issue where the Training menu option text would bleed over the screen in Japanese
- Fixed issue where bullets would sometimes not be properly erased over netplay
- Fixed issue where the lobby chat would make the framerate dip when people typed in Asian languages
- Fixed issue where the framerate would drop in certain stages if not playing the game in English
- Fixed issue where Stormbeast's Doppelganger would aim the wrong way in netplay
- Fixed various typos
[img]{STEAM_CLAN_IMAGE}/34270977/1e5929847d88e3f0e63111606b42dbda2e17dd90.png[/img]
Dimi Dark
- Bullet speed increased 1.1x
Lat Dark
- Attack length 240 > 260
- Movement speed while firing .65x > .6x
- Visual effect adjusted
Time Stop
- Now applies .7x movespeedmult to enemies within clock
Arcane Magic
- "Slow" status affect adjusted
- Movement speed multiplier x0.7 > x0.8
- Attack interval multiplier x1.4 > x1.2
[img]{STEAM_CLAN_IMAGE}/34270977/f16b39104bd731719b134ee70776d303bc815838.png[/img]
Bolt Strike
- Uncharged shot now fires a faster bullet (speed 28px) when focused, with a spawn delay of 700ms
- Will no longer be erased by Novi Life while charging
- Uncharged movespeedmult .35x > .4x
- Uncharged spawn time 500ms > 400ms
- Doppel's uncharged spawn time 700ms > 600ms
- Uncharged bullet speed 12 > 14
- Movespeedmult while charging increased .1x > .15x
- Full charge time 950ms > 800ms
- Full charge bullet speed 5.5 > 6.5
Doppelganger
- Will now only go half distance if fired while Focused
Flashstep
- Widened window for tap-movement tech to 100ms
[img]{STEAM_CLAN_IMAGE}/34270977/880b61dbfe64eaaf3a93218bd1d2281dedc31665.png[/img]
Lat Holy
- Time for the attack to have a hitbox now starts at 500ms and decreases to 400ms after 600ms of charge time
- Input window for minimum distance increased 30ms > 60ms
Novi Holy
- Input window for minimum distance increased 30ms > 60ms
- Now gives 1.2x movespeedmult when tapped
Novi Dispel
- Now gives Strong Invincibility to user
- Now gives opponent .25x MoveSpeedMult for 1500ms when hit with initial burst
[img]{STEAM_CLAN_IMAGE}/34270977/3c6ee826bc6be1c0232a123fdadf462b37acef8a.png[/img]
- P2 color adjusted for visibility
Claw Swipe
- Angle between bullets 13 > 11
- 20px deadzone removed
Lat Fire
- Now has a deadzone of 20px
Novi Fire
- Active time 450ms > 500ms
[img]{STEAM_CLAN_IMAGE}/34270977/1c24917faa143c1946add491a7f0d328933f1c71.png[/img]
-P2 Color adjusted for visibility
Sniper Shot
- Input window for minimum charge increased 30ms > 60ms
- Attack lock now happens as soon as shot is fired
- Full charge time 600ms > 500ms
- Full charge angle 12 > 10
Bind
- Attack lock 1000ms > 800ms
- MoveSpeedMult .35x > .8x
- Width is .9x what it was before
- Now only deletes other Bind bullets within a 550px radius
- Time bullets are on screen 10s > 12s
Knife Juggle
- Cooldown reduced 4s > 3s
- Time until knives fire reduced 2.6s > 2.1s
- Knives now have a hitbox while they spin (hitbox becomes active 800ms after firing)
Vanish
- Now has Strong Invincibility for 400ms at the beginning of the move
[img]{STEAM_CLAN_IMAGE}/34270977/4744e148e5bceaf6e7d5264a5df7539319e87a6d.png[/img]
Stun Wave
- Invin time 600ms > 500ms
- Move Lock 600ms > 625ms
- Spell Lock is now Action Lock, lasts for 700ms
- Direction Lock removed
- Radius reduced 350px > 325px
- Stun time increased 1100ms > 1200ms
- Now deletes bullets that haven't spawned in yet
[img]{STEAM_CLAN_IMAGE}/34270977/f6e1ac31b80eb05978e061e06e3a28a1c6b2487d.png[/img]
Lat Life
- Spawn delay increased 500ms > 600ms
- Warning flower visual effect adjusted
Novi Life
- Spawn delay on large flower 500ms > 430ms
- Now grants 1.2x Movespeedmult for 430ms
[img]{STEAM_CLAN_IMAGE}/34270977/09cdf89994d219029ebc034cc5c6a0cc17e4f099.png[/img]
Sapphire Flare
- Changed to Tap instead of Hold
- Movespeedmult no longer input dependant
- Bullet linger time reduced by 500ms
- Cooldown increased 2 seconds > 2.5 seconds
[img]{STEAM_CLAN_IMAGE}/34270977/543c95c0663630303372ebb65e7f84394cfaf675.png[/img]
Now have 100ms of ActionLock at the beginning of battles