Maiden & Spell is a magical girl battle game, set in a cutesy fantasy world. Select from one of eight young ladies to battle 1 on 1 with a friend, or fight your way through a series of bosses and learn the secrets of The Kingdom of Stars.
Hello Maidens and others!
Ever since the game launched I've gotten a lot of feedback, replays and discussion of the character balance right now. In addition, I've gotten the chance to fight a lot of different people online!
I had predicted that there would be [i]at least one[/i] unwinnable match-up or broken move at launch... yeah, there were a few.
So the patch to fix some of those imbalances is coming tomorrow. The game's testers and I have been working hard on this, and hope that it makes the game a little more playable.
Here are the preliminary balance patch notes! Times are in milliseconds, distances are in pixels at 1080p resolution, speeds are in pixels per frame at 60fps, and angles are in degrees, unless otherwise stated.
[img]{STEAM_CLAN_IMAGE}/34270977/1e5929847d88e3f0e63111606b42dbda2e17dd90.png[/img]
Lat Dark
- Bullet spawn radius 75px > 140px
- Combo length 250ms > 1000ms (the time until you do the first part of the spiral rather than the second)
- Movement speed while firing .55x > .65x
- Attack length 280ms > 240ms
- Bullet speed 7.5px > 9px
Novi Starfall
- Bullet scale .9x > 1x
Arcane Magic
- Adjusted delay to be slightly less dependant on distance
[img]{STEAM_CLAN_IMAGE}/34270977/f6e1ac31b80eb05978e061e06e3a28a1c6b2487d.png[/img]
Unfocused movement speed 8px > 8.75px
Dimi Life
- Bullet spread 10° > 12°
Lat Wide
- Distance between rings 250px > 220px
Butterfly Thrall
- Bullet spread 10° > 12°
- MoveSpeedMult .7x > .8x
Novi Life
- Increased number of times it erases non-invincible bullets
[img]{STEAM_CLAN_IMAGE}/34270977/4744e148e5bceaf6e7d5264a5df7539319e87a6d.png[/img]
Swordplay
- Direction lock .3x > .4x
Swordstorm
- Direction lock .3x > .15x
Dodge Roll
- Invincibility Time 550ms > 350ms
- Move speed boost
- Duration 100ms > 200ms
- Speed 1.7x > 2x
- Attack Lock 0ms > 300ms
- Direction Lock Length 200ms > 350ms
- Now slows your movement by .4x for 400ms after execution (Can be canceled by using a different attack)
[img]{STEAM_CLAN_IMAGE}/34270977/f16b39104bd731719b134ee70776d303bc815838.png[/img]
Bolt Strike
- Can now be charged for longer and grow larger
Discharge
- Fire delay 0ms > 160ms
- Bullet spawn radius 0px > 150px
- Effect added
- Fire time is now the same on doppel and player, instead of being delayed
[img]{STEAM_CLAN_IMAGE}/34270977/1c24917faa143c1946add491a7f0d328933f1c71.png[/img]
Unfocused movement speed 11px > 12.5px
Sniper shot
- Arrow maximum speed 25px > 22px
- Minimum angle 15° > 12°
- Fixed arrows 'appearing' faster than bullets locally
- Fixed bug where arrows would not rollback properly
Bind
- Shape of bullets has changed to be tighter, number of bullets increased
- Magnus Damage 15/tic > 10/tic
Knife Juggle
- Now cancels MoveLock and MoveSpeedMult
- Speed of knives increased 12px > 14px
Vanish
- Speed during invisible 1.3x > 1.6x
- Speed reduction on appear .2x > .4x
[img]{STEAM_CLAN_IMAGE}/34270977/09cdf89994d219029ebc034cc5c6a0cc17e4f099.png[/img]
Lat Water
- Bullet speed reduced 6px > 5px and 4px > 3.5px
Saphire Flare
- Maximum combo decreased 7 > 4
- Angle now becomes shallower as button is held
-Total angle goes from 60° > 30°
- Distance increase with each combo increased
- Direction Lock .1x > 0x
- Direction Lock can no longer be canceled with focus
- MoveSpeedMult .2x > .15x
[img]{STEAM_CLAN_IMAGE}/34270977/880b61dbfe64eaaf3a93218bd1d2281dedc31665.png[/img]
Lat Holy
- Bullet sprite adjusted so that the time it doesn't have a hitbox is more apparent
- Time for the attack to have a hitbox 400ms > 500ms
[img]{STEAM_CLAN_IMAGE}/34270977/543c95c0663630303372ebb65e7f84394cfaf675.png[/img]
- The cooldown time when a cast is interrupted is now half the normal cooldown, instead of the full cooldown.
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You'll also be able to see these values for yourself in the updated Training Mode!
[img]{STEAM_CLAN_IMAGE}/34270977/1f51b53e2539a185fa109e209276c3d205cbf699.gif[/img]
These are some of the numbers working behind the scene to make the moves what they are. It's kind of like a character's frame data!
You can see there's 9 little timers counting down when you do moves. They determine things like how fast you can move while attacking, or when you're able to attack again.
They are, left to right top to bottom:
-Move speed mult: Your character moves more slowly while this timer counts down.
-Move lock: Your character is unable to move.
-Direction lock: Your arrow tracks the opponent more slowly.
-Attack lock: Your character is unable to use most Basic/Wide attacks.
-Spell lock: Your character is unable to use most Offensive/Defensive Specials.
-Action lock: Your character cannot use any other attacks.
-Invincibility: Your character is impervious to damage.
-Cooldown Hold: After this timer counts down, a move that's waiting to go on cooldown (Like Dreadwyrm's Garnet Flare) will go on cooldown.
-Combo: Combo moves will do the next move in the combo, rather than starting from the first move.
Hopefully that's not too confusing! There's lots of numbers on the backend.
The patch will hopefully drop [b]Wednesday at around noon.[/b] I'm still doing some last minute bug fixing, so depending on that it might be a little bit earlier or later!
Please look forward to it!