1.0.2.0 Update, and Future Content Plans!

Maiden and Spell

Maiden & Spell is a magical girl battle game, set in a cutesy fantasy world. Select from one of eight young ladies to battle 1 on 1 with a friend, or fight your way through a series of bosses and learn the secrets of The Kingdom of Stars.

Hi everyone! I present to you... a minor bug-fixing update! Well, there are a few new things. [img]{STEAM_CLAN_IMAGE}/34270977/baacd0daec718063412fe2e218a75a48cd8c840f.png[/img] Selectable skill levels! Feel free to warn people of what they're about to get into by taking you on. Or to convey how terrible you are. [img]{STEAM_CLAN_IMAGE}/34270977/b10bf2ceacd7ca7c59e43ec858bed514cb4882f0.png[/img] With that out of the way, let's talk future content! My original plan with Maiden & Spell was to gradually introduce new costumes and characters over time. You might have seen a little bit of a preview of this; if you've checked out the Art Gallery or been hanging around [url=https://discord.gg/mns]the game's Discord[/url]. [img]{STEAM_CLAN_IMAGE}/34270977/d49e38f45d3bef557976b06b1fcabf091490a09e.gif[/img] Like this one! Look at how cute it is!! Buuuuuut, as you might have heard, there are going to be quite a few exciting games coming out over the coming months! And if the plan is to bring new attention to the game, maybe small updates over time aren't the way to go. So, change of plans! Instead of making tiny updates every few weeks or so, [b]I'm going to put everything I want to add in the game into one big update, and release it a few months from now. That will likely happen late summer/early fall.[/b] Costumes, DLC characters... who knows what the future holds? We might even... [b]switch[/b] things up a bit. I'll let you all know a little in advance what's coming, so stay tuned for that. Stay safe until then! There are still a few pesky bugs I'd like to fix in a minor update, most notably the crash that occasionally happens when you exit a netplay lobby. I believe that this is happening because of a flaw in the Gamemaker Steam Lobby API, which means it's difficult for me to nail down the cause. If you see any random updates that don't do anything, it's probably my attempts to fix this! [b]If you have any info on the conditions for this crash happening, please contact me and let me know.[/b] One more thing before you go! If you're reading this the day it's posted, then Bandcamp is giving 100% of revenue to artists today! It's a perfect time to pick up the bonus OST tracks from Hagane's Bandcamp if you haven't already: https://steelplus.bandcamp.com/album/maiden-spell-original-soundtrack See you all again in the future! [b]Full patch notes:[/b] -Added an adjustable "skill level" to player profiles -Added additional bullet transparency option to the Battle Options -Added Turkish and Romanian flags -Added separate keybind for chatting in the lobby -Alt-tabbing out of the game will now mute game music, except for in the Music Room. You can disable this functionality in the Sound Options -Chat log now stores messages for longer; additional messages can be seen by opening a text window -Chat log now includes messages when someone: [list] [*] Joins a lobby [*] Leaves a lobby [*] Challenges someone [*] Spectates a match [/list] -Adjusted visibility of Silent Redhood's kunai -Adjusted visibility of Stormbeast's clone -Added a visual effect to Royal Arcanist's basic attack -Fixed issue where Filipino flag was upside-down -Fixed issue where game would occasionally crash when the host disbanded a lobby -Fixed issue where Stormbeast's Flashstep would have a full cooldown timer when interrupted -Fixed issue where being stunned or Time Stopped would prevent certain actions from happening, such as Butterflies firing or Paralyze activating -Fixed issue where you could move your character with the control stick in Training Mode or online lobbies even if you had a menu open -Fixed issue where "ghosts" of other players or challenges would linger for people in a lobby -Fixed issue where, during online matches, bullets would be erased on one player's screen but not the other -Increased the time that spectators have to connect to matches, to prevent disconnections