September 2022 Patch Notes

Maiden and Spell

Maiden & Spell is a magical girl battle game, set in a cutesy fantasy world. Select from one of eight young ladies to battle 1 on 1 with a friend, or fight your way through a series of bosses and learn the secrets of The Kingdom of Stars.

[img]{STEAM_CLAN_IMAGE}/34270977/3c6ee826bc6be1c0232a123fdadf462b37acef8a.png[/img] [b]Garnet Flare (Offensive Special)[/b] - Move slowdown on use .35x > .4x [img]{STEAM_CLAN_IMAGE}/34270977/1c24917faa143c1946add491a7f0d328933f1c71.png[/img] [b]Sniper Shot (Basic Attack)[/b] - Fully charged fire angle increased 4 > 8 degrees [b]Bind (Wide Attack)[/b] - Draw layer adjusted downwards [b]Knife Juggle (Offensive Special)[/b] - Draw layer adjusted upwards [b]Vanish (Defensive Special)[/b] - No longer has a slowdown at the end - Using knives no longer resets movespeedmult during Vanish - Movespeedmult reduced 1.5x > 1.3x - Movespeedmult length is now 1300ms (previously overwritten by the slowdown at the end) [img]{STEAM_CLAN_IMAGE}/34270977/f16b39104bd731719b134ee70776d303bc815838.png[/img] [b]Dimi Lightning (Basic Attack)[/b] - Fully charged bullet speed 4.5 > 5 - Now categorized as a Spell - Now adds 700ms SpellLock [b]Lat Lightning (Wide Attack)[/b] - Sprite adjusted for visibility [b]Doppelganger (Offensive Special)[/b] - No longer effected by SpellLock or AttackLock - Cooldown reduced 8 seconds > 7 seconds - Now has 500ms SpellLock (300 when focused) - AttackLock increased 500ms > 700ms (300ms > 500ms when focused) [b]Flashstep (Defensive Special)[/b] - No longer effected by SpellLock or AttackLock - Now grants 200ms weak invincibility at the start of charge [img]{STEAM_CLAN_IMAGE}/34270977/880b61dbfe64eaaf3a93218bd1d2281dedc31665.png[/img] [b]Sunburst (Basic Attack)[/b] - 3rd hit in combo now has 600ms Movespeedmult (the same as the 1st and 2nd hit, reduced from 1300) - Alternate color's focus version is now darker rather than lighter (To match with P1 color) [b]Lat Holy (Wide Attack)[/b] - Number of bullets now ranges from 12 to 62 based on charge (was previously 12 to 60) [img]{STEAM_CLAN_IMAGE}/34270977/4744e148e5bceaf6e7d5264a5df7539319e87a6d.png[/img] [b]Dodge Roll (Offensive Special)[/b] - Cooldown increased 3.5 seconds > 4 seconds [b]Stun Wave (Defensive Special)[/b] - Now deletes bullets in a radius a second time, 100ms after the first [img]{STEAM_CLAN_IMAGE}/34270977/f6e1ac31b80eb05978e061e06e3a28a1c6b2487d.png[/img] [b]Lat Life (Wide Attack)[/b] - Draw layer adjusted downwards - Duration 12s > 14s [b]Butterfly Thrall (Offensive Special)[/b] - Fixed issue where number of bullets fired was dependant on framerate - Draw layer adjusted upwards - Movespeedmult changed 0.8x > 1.0x (overwrites other movespeedmults) [b]Novi Life (Defensive Special)[/b] - Cooldown reduced 10 seconds > 8.5 seconds - Flower duration reduced 21 seconds > 17 seconds - Charge speed reduced 20% [img]{STEAM_CLAN_IMAGE}/34270977/09cdf89994d219029ebc034cc5c6a0cc17e4f099.png[/img] [b]Saphire Flare (Offensive Special)[/b] - Cooldown increased 2.5 seconds > 3.5 seconds [b]Hydra Head (Defensive Special)[/b] - Cooldown increased 6.5 seconds > 7 seconds - Now gives 1.1x movespeedmult for duration of invincibility (Duration increases with charge) [img]{STEAM_CLAN_IMAGE}/34270977/1e5929847d88e3f0e63111606b42dbda2e17dd90.png[/img] [b]Dimi Dark (Basic Attack)[/b] - Attacklock reduced 1000ms > 900ms [b]Lat Dark (Wide Attack)[/b] - Deadzone decreased ~20% [b]Novi Starfall (Offensive Special)[/b] - Changed movespeed mult 0.8x > 1x (overwrites other movespeed mults) [img]{STEAM_CLAN_IMAGE}/34270977/50a4afd69966c3d682b3ac710806d48478b12065.png[/img] -The list of lobbies now displays full lobbies -The 'search' option has been replaced with a link to the M&S Discord -The maximum number of players that can use a single lobby increased 8 > 16 -The time to make a decision after an online match increased from 30s > 60s -There are now separate options for "Magnus" and "Magnus (Moving)" in the Training AI menu -Fixed bug where, in training mode, border walls would disappear after a hit -Fixed the 'Spectator Bug', where spectators would desync and see characters getting hit over and over -Fixed bug where a sound would play when you hit up and down after selecting an option after an online match