Version 1.01 changelist

Instruments of Destruction

Break thru walls, tear down buildings, and send structures crashing into each other in Instruments of Destruction, a vehicle-action game featuring advanced physics-based destruction. Pilot a variety of vehicles across dozens of missions and high score challenges in this highly-interactive world.

Added Invert Y option affects gamepad/etc - Invert Camera Y affects the camera and all vehicles that use the right stick (or mouse) for aiming - Invert Left Aim Y affects projectile firing vehicles that aim up/down with the left stick Improved the following vehicles/missions: 3-1, 3-2, 3-4, 3-5, 6-2, 8-2, 9-2 - Vehicles for 3-1 and 3-2, and the map for 3-2, got the most significant updates Added a way to speed up dropship animation (hold SHIFT or gamepad X) Made GP selection more obvious (slight outline of medium/large buttons if using GP) Added mouse sensitivity option Cam shake option now affects UI and earthquake shakes Added new option for shadow strength (1.0 by default, scale down to 0.2) Changed it to always show the Skip Mission button below options in the pause menu Fixed not being able to update creations in workshop Fixed follow-lock camera rotation being too fast Changed Build & Destroy so you can't start it without having completed a couple Main Campaign missions first (or a BnD mission if you've done so previously) Changed Smoother Low FPS to be Min FPS and provide 5 options there instead of 2 (20/24/30/40/60 instead of 40/60) - Should improve SteamDeck playability by a decent amount Show game speed change if not 1.0x in Sandbox, even without stats on No longer syncing PC settings with Steam Cloud (only game progress/vehicles/etc) Tweaked Close Call achievement Fixed Total Destruction achievement Increased the range to swap to a vehicle in front of your current vehicle