Version 1.0 Patch notes

Bloody Trapland 2: Curiosity

Take on the hard yet fair world of Bloody Trapland. Jump, slide, dash and dodge your way through the many deadly levels. Find secrets, solve puzzles, unlock mysteries and unravel the story. Go at it alone or bring your friends along for a co-op experience like no other. 1-4 players online and/or splitscreen.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27436164/5f6c66a9e0b2a832065e437a8137dcf0b746b1f0.png[/img] [b]The time has finally come![/b] Patch 1.0 will go live at [b]10.00am PST[/b] today, 1st February. [h1][b]What's new:[/b][/h1] [h1]Stereo sound added.[/h1] All traps and objects will now react to your position in the world and play sound accordingly for more immersion. We've also added a lot of new sounds to all levels to improve the experience further. [h1]Visual improvements for all worlds.[/h1] Settings have been tweaked uniquely to match each world better. Previously this was only the case for Jungle world. All the other worlds now have a new look to them. [h1]Big controller improvements.[/h1] We have both made them feel more smooth by lowering the input delay next to none, and tweaked the mechanics to make them feel more tight overall. One big thing we have been struggling with in the past is making the walljump feel just right. We are now very happy with it! [h1]Greatly improved performance. [/h1] A cross the board we have increased the performance for high/mid and low end. We are thrilled to announce that Integrated graphics cards now are in our recommended minimum tier. (30fps+). [h1]New options system[/h1] A whole new options menu have been added making it super easy for us to take any future request you may have and implement. On top of this we have also added some already requested options settings like "skip worldmap", "no player flash when jump", "vsync" and others. [h1]New death effects[/h1] We totally reworked the death effects to feel and look better. [h1]Levels update 1.0[/h1] All levels have gotten a retouch of sort, some very minor, some major. Some improving game feel, some visuals, some fixing previous issues. [h1]New splash screen added[/h1] It was very much needed. [h1]Hall of fame list was reset[/h1] Players will now be ranked according to lowest amount of deaths on all levels in combined. To climb the list, go back to a previous level and lower your death count. Then go beat the cave boss again to have your score recalculated. (Players who previously were on the list in EA will be highlighted, this will be implemented once we have more names on the list). [h1]Operation bug squash[/h1] We have also been squashing tons of bugs with this patch. Here's a hand pick of some, though we have of course fixed many more: [list] [*] Invite player issues. [*] Coin count mismatch online. [*] Collecting coins in online. [*] Crystal cost for activating beams. [*] Controllers lag in player select screen. [*] Trails not syncing correct online. [*] Buttons not syncing correct online. [*] Region wrong in lobby. [*] Hall of fame not triggering for client online. [*] Menu screen overlapping at rare occasions. [*] Invite screen menu getting stuck. [*] Connect to region failed du to being between certain regions (RU/RUE). [/list] We really hope that you will enjoy these new improvements. Pleas let us know your thoughs on them. See you in the Traplands! - Chris