New update now live

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27436164/609149b67d938df1fe683cc24573e60c43c23f7e.gif[/img] [b]Patch 0.995:[/b] [list] [*]Online mode added for Challenge. [*]Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps). [*]Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same. [*]Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input. [*]Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state. [*]Further tweaks were made to walljump to prevent climbing the same wall. [*]Further improvements were made to the player animations to make it feel smoother. [*]New network code for boulders and various trap prefabs, making them look and feel smoother in online play. [*]Fix for gold coin achievements not triggering if they were previously picked up. [*]Fixed an issue with boulders causing fps drop when hitting the ground. [*]Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground. [*]Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives. [*]Level 3-6 got some minor visual fixes. [*]Level 3-4 Goal hitbox made bigger. [*]Fix for wall-dashing power sometimes coming out short on controller. [*]Fixes were made to Steam invites, as it sometimes did not work properly. [*]Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background. [*]Fix for dash jump sfx not triggering when not moving in a direction. [/list] [b]Big announcement to be made 22th December![/b] See you in the Traplands! - Chris