[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27436164/609149b67d938df1fe683cc24573e60c43c23f7e.gif[/img]
[b]Patch 0.995:[/b]
[list]
[*]Online mode added for Challenge.
[*]Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps).
[*]Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same.
[*]Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input.
[*]Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state.
[*]Further tweaks were made to walljump to prevent climbing the same wall.
[*]Further improvements were made to the player animations to make it feel smoother.
[*]New network code for boulders and various trap prefabs, making them look and feel smoother in online play.
[*]Fix for gold coin achievements not triggering if they were previously picked up.
[*]Fixed an issue with boulders causing fps drop when hitting the ground.
[*]Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground.
[*]Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives.
[*]Level 3-6 got some minor visual fixes.
[*]Level 3-4 Goal hitbox made bigger.
[*]Fix for wall-dashing power sometimes coming out short on controller.
[*]Fixes were made to Steam invites, as it sometimes did not work properly.
[*]Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background.
[*]Fix for dash jump sfx not triggering when not moving in a direction.
[/list]
[b]Big announcement to be made 22th December![/b]
See you in the Traplands!
- Chris