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[u][b]Changelog as of 0.99 to 0.994[/b][/u]
[list][*] Substantial tweaks was made to the player animation to make them feel smoother. (12/8)
[*] Network prediction for carts in 4-10 improved
[*] Animations fixed for Online play in 4-10 and other minor tweaks
[*] 3-10 fix for prediction when ship was moving back further than start location
[*] Critical fix for online play that sometime occurred when going from being a client to host own server. Caused a lot of various issues throughout and stayed until game was restarted. Amongst other Jungleboss fists not slamming for clients, mountain boss not starting for clients, chat not working, and a lot of others
[*] Fix for end credits being trigged more than once
[*] Fixes for Hall of fame, no double entry if already on list
[*] Fix for Stinky layer in caveboss
[*] Fix for buttons becoming desynced in online
[*] Fixed Level upload issue in editor
[*] Fixed preview pictures for Cave T2 and Desert 9
[*] Fix for cart in caveboss being able to "shoot" while dead.
[*] Fixed wrong level loading when joining as server that has been migrated.
[*] Fix for some traps and objects not syncing when server had been migrated.
[*] Fix for Steam invite not working when server had been migrated (hopefully)
[*] Fixed rare saving level issue in editor where the folder path could be invalid.
[*] Fix for Auth to master server failed. Will now retry connection more aggressively
[*] Slightly updated level design for 2-7
[*] Network code for spiky peaks boss improved, all network issues should now be resolved.
[*] Cave boss improvments. Visuals, Parallax, Updated music, level scrolling feel improved.
[*] Unlockable character can now be played in cave boss as well.
[*] Fixed wall crusher issue on 3-7, could previously become de-synced in online.
[*] Fixed sorting order for Hall of Fame ending
[*] Fix for boulders not spawning after server migration
[*] Various fixes for spiky peaks boss in online mode. Had odd behavior if players joined in mid-level
[*] Fix for loading wrong level that occurred sometimes when previously hosting a server
[*] Network optimizations
[*] Jump abuse was fixed.
[*] Walljump fixed for short jumps, should feel like before again!
[*] Message logs will print when connection is lost to master-sever in different scenarios
[*] Soft lock issue fixed when disconnected from master server at the very same moment as game-sever started
[*] Fixed 5-1 boss hurt from below
[*] Fixed smaller death animation glitch for boss on 5-1
[*] Fixed timing with help signs on 5-1
[*] Fixed some preview pictures for worldmap
[*] Added cooldown for regen on caveboss
[*] Fixed checkpoint on t2 cave for Traplander difficulty
[*] 4-3, made jump up to secret bigger
[*] Added missing keys for Russian localization
[*] Fixed issue with Trails not always starting correctly over network on the first level loaded
[*] Fixed issue where "worldmap" could be accessed for client
[*] Added some code optimizations for players
[*] Optimized network code to send less data
[*] Fixed issue with reveal secrets in worldmap not always triggering for clients
[*] Fixed issue causing audio to stop playing when too many sources where playing at same time
[*] Fixed some balancing levels for sound effects
[*] Fixed issue with multiple players being able to spawn in challenge mode
[*] Improved custom scripts
[*] Fixed a lot of various error handling issues that can occur on off-chances which in turn prevents network packages from being sent
[*] Fixed issue with Drag-Select in editor
[*] Improved level upload in editor, message will now tell progress
[*] Fix for online Chat not showing up
[*] Fixed "Failed to load arcade level" in challenge mode
[*] Lots of various (minor) level fixes and tweaks
[*] Fixes for Stinky as playable character
[/list]
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