Version 1.0.3 - More fixes!

Mable & The Wood

Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.

Hi everyone, I'm back with a smaller fix (but with some more fiddly stuff to fix): [list] [*] The swamp sound will now pay attention to the master volume (at least, the master volume setting when the sound is started) [*] The old lady after the credits will now talk to you [*] The slides in the caves now have an 'acceleration' variable, so you won't immediately slide down them at full pelt! [*] Also in the caves, there are now more checkpoints! [*] In the priory room (to the top-right when you first enter), there are 2 chests in there - the first chest was missed by a lot of players, so I have moved it closer to the barrier that you can see when you first go upwards [*] More performance improvements for lower spec machines [/list] I'm looking at some of the harder to fix and harder to replicate stuff now, so that will be in the next update. I'm also hoping to have the new menu options ready for then, but my menu code is like spaghetti, so that may be in a separate update. Cheers! Andrew