Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.
Hi everyone!
First of all, thanks for your feedback on the community pages. I've been working on Mable mostly by myself for 4.5 years, so there's plenty of things I want to fix that didn't get picked up by the QA team (or the console cert teams, surprisingly!)
I wanted to give you a bit of a heads up as to the order I'm planning to tackle things in.
[b]STEP 1[/b]
I've been getting feedback from the Steam Community page, through email and also on my Twitter - so the first thing that I need to do is pull them all together into a single document, and sort them into an order so that they're easier to work through!
[b]STEP 2[/b]
Bugs!
I'm aiming to have a patch out by the end of the weekend to address the most common bugs that are cropping up. Issues with collision and also button detection on certain pads are the kinds of things that fit in here.
Any that require more work, or are really minor, will be fixed in a later patch.
[b]STEP 3[/b]
I've had a lot of 'quality of life' requests. This is things like having more options in the menu, such as the ability to select your button prompts (PS4 for example, rather than XBOX) and allow button remapping.
I've also had a request for an assist mode, which I'd be more than happy to fit if you folks think it's something that you'd like in the game?
A lot of this kind of stuff can take a lot more work, which is why it's step 3. Get the bugs squashed first :)
Oh, and stuff like adding your maker to the map fits in here (which, originally I hadn't put in because I thought it would be fun to orientate yourself using the landmarks - but people don't actually like this - sorry!)
[b]STEP 4[/b]
I was super surprised to see people finding more of the secrets already than I'd anticipated, so I think it would be nice to add more in for those of you that are enjoying exploring.
Also, because you get different endings for repeated playthroughs, doing things like adding different creatures in for later playthroughs is something that could be fun (for me - I love drawing the creatures).
I think I'd be most likely to add those in as a big update, all in one go, after the bugs and quality of life stuff is in there.
I'd also thought about other modes, such as local co-op and a horde mode, if you think it'd be fun to play those?
Anyway, I'll provide more details on what bugs the patch will fix, and what will be included in the first quality of life patch (probably map update and controller prompts at least).
In the meantime, thanks again for the feedback and thanks for supporting me and my game!
Cheers,
Andrew