Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.
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More awesome news coming out of EGX. Kotaku featured the game at the top of their roundup of the best indie games from EGX.
I didn't even know that they'd played the game to be honest, but it's awesome that it got featured!
It's actually really odd getting any attention for the game - aside from the Kickstarter and the updates I've been doing there, Mable is just the thing that I do once the kids are in bed. Sitting on the sofa, writing little stories to fit into the game or building out areas and secrets to explore, it's weird to think that people actually think it's cool and are even maybe kind of excited about it...?
Anyway, do check out the coverage here: http://www.kotaku.co.uk/2018/09/25/the-best-and-oddest-indie-games-from-egx-2018
And check out the other games mentioned in the piece, as they're all super cool! I particularly enjoyed Disco Elysium and The Book Ritual was a strange thing you really have to play in the live environment.
I was a bit sad that they didn't cover my top 3 from the event:
Between Stations - a narrative experience where you play by tuning an old analogue TV in
Hypnospace Outlaw - a '90s internet simulator that reminded me of a darkly funny Lawnmower Man ('90s reference for all of you old folks out there)
Flotsam - a city builder/sim where your settlement is floating on the ocean after the end of the world, kind of like Waterworld (but better and with an awesome art style)
Check those out too if you're looking for cool and interesting stuff!
Cheers
Andrew